forked from External/mage
Reworked asThough effects:
* Game: improved asThough effects processing and combo with different cards/abilities (e.g. adventure cards, play from non own hand, etc); * AI: computer can see and play non hand cards with dynamic effects in all zones (not only graveyard); * AI: computer can see and play "as though" mana and alternative costs; * UI: added non hand cards highlights of available abilities/cards;
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parent
6791aea98e
commit
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6 changed files with 258 additions and 70 deletions
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@ -1,6 +1,5 @@
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package mage.abilities.effects;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Duration;
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@ -8,8 +7,9 @@ import mage.constants.EffectType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class AsThoughEffectImpl extends ContinuousEffectImpl implements AsThoughEffect {
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@ -29,10 +29,11 @@ public abstract class AsThoughEffectImpl extends ContinuousEffectImpl implements
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@Override
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public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
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// affectedControllerId = player to check
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if (getAsThoughEffectType().equals(AsThoughEffectType.LOOK_AT_FACE_DOWN)) {
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return applies(objectId, source, playerId, game);
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} else {
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return applies(objectId, source, affectedAbility.getControllerId(), game);
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return applies(objectId, source, playerId, game);
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}
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}
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