From d18338edd5026e1e2f714d5184c4c85bc45bb895 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 6 Jun 2018 16:59:32 +0200 Subject: [PATCH] Added test to check for creatures not entering tapped but they should #5012. --- .../entersBattlefield/DreadWandererTest.java | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/replacement/entersBattlefield/DreadWandererTest.java diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/replacement/entersBattlefield/DreadWandererTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/replacement/entersBattlefield/DreadWandererTest.java new file mode 100644 index 00000000000..30547fc95d3 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/replacement/entersBattlefield/DreadWandererTest.java @@ -0,0 +1,52 @@ +package org.mage.test.cards.replacement.entersBattlefield; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class DreadWandererTest extends CardTestPlayerBase { + + /** + * That the +1/+1 counters are added to Living Lore before state based + * actions take place + */ + @Test + public void testTappedFromHand() { + + // Dread Wanderer enters the battlefield tapped. + // {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. + // Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. + addCard(Zone.HAND, playerA, "Dread Wanderer"); // Creature {B} + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dread Wanderer"); + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Dread Wanderer", 1); + assertTapped("Dread Wanderer", true); + } + + @Test + public void testTappedFromGraveyard() { + + // Dread Wanderer enters the battlefield tapped. + // {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. + // Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. + addCard(Zone.GRAVEYARD, playerA, "Dread Wanderer"); // Creature {B} + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); + + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{B}: Return "); + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Dread Wanderer", 1); + assertTapped("Dread Wanderer", true); + } + +}