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Add tests
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Check that effects setting base power/toughness work properly, including CDA and 7b with duration
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*
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* @author xenohedron
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*/
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public class SetBasePTSourceTest extends CardTestPlayerBase {
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@Test
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public void testCDAsetPT() {
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String rootless = "Rootless Yew"; // 3GG 5/4
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// When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater,
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// reveal it, put it into your hand, then shuffle.
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String enigma = "Enigma Drake"; // 1UR */4
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// Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
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String kami = "Traproot Kami"; // G 0/*
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// Traproot Kami’s toughness is equal to the number of Forests on the battlefield.
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setStrictChooseMode(true);
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addCard(Zone.LIBRARY, playerA, enigma);
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addCard(Zone.GRAVEYARD, playerA, "Shock", 6);
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addCard(Zone.BATTLEFIELD, playerA, rootless);
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addCard(Zone.BATTLEFIELD, playerA, "Tarmogoyf");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, kami);
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addCard(Zone.BATTLEFIELD, playerA, "Visara the Dreadful");
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// Activate Visara to trigger dies ability and search. CDA must apply in all zones.
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Destroy target", rootless);
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addTarget(playerA, enigma); // power 6 due to 6 instants in graveyard
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, enigma, 1);
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assertGraveyardCount(playerA, rootless, 1);
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assertPowerToughness(playerA, kami, 0, 3); // 3 forests
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assertPowerToughness(playerA, "Tarmogoyf", 2, 3); // Instant and creature
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}
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@Test
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public void testLayer7b() {
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String mimic = "Battlegate Mimic"; // {1}{R/W} 2/1
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// Whenever you cast a spell that’s both red and white, Battlegate Mimic has base power and toughness 4/2
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// until end of turn and gains first strike until end of turn.
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String figure = "Figure of Destiny"; // {R/W} 1/1
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// {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
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// {R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
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// {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar
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// with base power and toughness 8/8, flying, and first strike.
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String cloudshift = "Cloudshift"; // {W} Instant
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// Exile target creature you control, then return that card to the battlefield under your control.
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 10);
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addCard(Zone.BATTLEFIELD, playerA, mimic);
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addCard(Zone.HAND, playerA, figure);
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addCard(Zone.HAND, playerA, cloudshift, 2);
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addCard(Zone.HAND, playerA, "Double Cleave"); // {1}{R/W} Instant
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, figure);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, mimic, 4, 2);
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assertPowerToughness(playerA, figure,1, 1);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{R/W}: ");
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waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{R/W}{R/W}{R/W}: ");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, mimic, 4, 2);
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assertPowerToughness(playerA, figure,4, 4);
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertPowerToughness(playerA, mimic, 2, 1);
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assertPowerToughness(playerA, figure,4, 4);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Double Cleave", mimic);
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waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, cloudshift, figure);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, mimic, 4, 2);
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assertPowerToughness(playerA, figure, 1, 1);
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, cloudshift, mimic);
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waitStackResolved(2, PhaseStep.POSTCOMBAT_MAIN);
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{R/W}: ");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, mimic, 2, 1);
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assertPowerToughness(playerA, figure, 2, 2);
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}
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@Test
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public void testSvogthos() {
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String svogthos = "Svogthos, the Restless Tomb"; // Land
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// {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with
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// "This creature’s power and toughness are each equal to the number of creature cards in your graveyard." It’s still a land.
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setStrictChooseMode(true);
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addCard(Zone.GRAVEYARD, playerA, "Walking Corpse", 5);
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addCard(Zone.BATTLEFIELD, playerA, svogthos);
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 5);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{B}{G}: ");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, svogthos, 5, 5);
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}
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@Test
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public void testSuturedGhoul() {
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String ghoul = "Sutured Ghoul"; // 4BBB */* Trample
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// As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
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// Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
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String tymaret = "Tymaret, Chosen from Death"; // BB 2/*
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// Tymaret's toughness is equal to your devotion to black.
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String corpse = "Walking Corpse"; // 1B 2/2
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String bogstomper = "Bogstomper"; // 4BB 6/5
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, corpse);
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addCard(Zone.GRAVEYARD, playerA, tymaret, 1);
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addCard(Zone.GRAVEYARD, playerA, bogstomper, 1);
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addCard(Zone.HAND, playerA, ghoul);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ghoul);
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addTarget(playerA, tymaret + "^" + bogstomper);
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// Total devotion is 3 + 1 so Tymaret has toughness 4 in all zones
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// Therefore Sutured Ghoul exiling Tymaret and Bogstomper should have power 2+6 and toughness 4+5
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount(playerA, tymaret, 1);
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assertExileCount(playerA, bogstomper, 1);
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assertPowerToughness(playerA, ghoul, 8, 9);
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}
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}
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