forked from External/mage
rework batch events (#13066)
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
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192 changed files with 2411 additions and 3363 deletions
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@ -845,6 +845,8 @@ public class GameState implements Serializable, Copyable<GameState> {
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// DAMAGED_BATCH_FOR_PERMANENTS + DAMAGED_BATCH_FOR_ONE_PERMANENT
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addSimultaneousDamageToPermanentBatches((DamagedPermanentEvent) damagedEvent, game);
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}
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// DAMAGED_BATCH_BY_SOURCE
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addSimultaneousDamageBySourceBatched(damagedEvent, game);
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// DAMAGED_BATCH_FOR_ALL
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addSimultaneousDamageToBatchForAll(damagedEvent, game);
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}
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@ -895,6 +897,22 @@ public class GameState implements Serializable, Copyable<GameState> {
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}
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}
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public void addSimultaneousDamageBySourceBatched(DamagedEvent damageEvent, Game game) {
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// find existing batch first
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boolean isBatchUsed = false;
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for (GameEvent event : simultaneousEvents) {
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if (event instanceof DamagedBatchBySourceEvent
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&& damageEvent.getSourceId().equals(event.getSourceId())) {
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((DamagedBatchBySourceEvent) event).addEvent(damageEvent);
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isBatchUsed = true;
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}
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}
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// new batch if necessary
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if (!isBatchUsed) {
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addSimultaneousEvent(new DamagedBatchBySourceEvent(damageEvent), game);
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}
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}
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public void addSimultaneousDamageToBatchForAll(DamagedEvent damagedEvent, Game game) {
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boolean isBatchUsed = false;
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for (GameEvent event : simultaneousEvents) {
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