forked from External/mage
rework batch events (#13066)
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
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192 changed files with 2411 additions and 3363 deletions
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@ -1,17 +1,15 @@
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package mage.abilities.common;
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import mage.abilities.BatchTriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedBatchForPlayersEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.DamagedBatchForOnePlayerEvent;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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* A triggered ability for whenever one or more creatures deal combat damage to
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* you. Has an optional component for setting the target pointer to the opponent
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@ -19,87 +17,47 @@ import java.util.UUID;
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*
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* @author alexander-novo
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*/
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public class CombatDamageDealtToYouTriggeredAbility extends TriggeredAbilityImpl {
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public class CombatDamageDealtToYouTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPlayerEvent> {
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// Whether the ability should set a target targetting the opponent who
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// Whether the ability should set a target targeting the opponent who
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// controls the creatures who dealt damage to you
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private final boolean setTarget;
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private final boolean setTargetPointer;
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/**
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* @param effect The effect that should happen when the ability resolves
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*/
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public CombatDamageDealtToYouTriggeredAbility(Effect effect) {
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this(effect, false);
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this(Zone.BATTLEFIELD, effect, false, false);
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}
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/**
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* @param effect The effect that should happen when the ability resolves
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* @param setTarget Whether or not the ability should set a target targetting
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* the opponent who controls the creatures who dealt damage to
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* you
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*/
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public CombatDamageDealtToYouTriggeredAbility(Effect effect, boolean setTarget) {
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this(Zone.BATTLEFIELD, effect, setTarget, false);
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}
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/**
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* @param zone Which zone the ability shoudl take effect in
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* @param effect The effect that should happen when the ability resolves
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* @param setTarget Whether or not the ability should set a target targetting
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* the opponent who controls the creatures who dealt damage to
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* you
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* @param optional Whether or not the ability is optional
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*/
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public CombatDamageDealtToYouTriggeredAbility(Zone zone, Effect effect, boolean setTarget,
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boolean optional) {
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public CombatDamageDealtToYouTriggeredAbility(Zone zone, Effect effect, boolean setTargetPointer, boolean optional) {
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super(zone, effect, optional);
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this.setTarget = setTarget;
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this.setTargetPointer = setTargetPointer;
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setTriggerPhrase(generateTriggerPhrase());
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}
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private CombatDamageDealtToYouTriggeredAbility(final CombatDamageDealtToYouTriggeredAbility ability) {
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super(ability);
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this.setTarget = ability.setTarget;
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this.setTargetPointer = ability.setTargetPointer;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_PLAYERS;
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return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PLAYER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedBatchForPlayersEvent dEvent = (DamagedBatchForPlayersEvent) event;
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boolean isDamaged = false;
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UUID damageSourceControllerID = null;
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for (DamagedEvent damagedEvent : dEvent.getEvents()) {
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if (damagedEvent.isCombatDamage() && damagedEvent.getPlayerId() == this.controllerId) {
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isDamaged = true;
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// TODO: current code support only one controller
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// (it's can be potentially bugged in team mode with multiple attack players)
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Permanent damageSource = game.getPermanent(damagedEvent.getSourceId());
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if (damageSource != null) {
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damageSourceControllerID = damageSource.getControllerId();
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}
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}
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if (!isControlledBy(event.getTargetId()) || !((DamagedBatchForOnePlayerEvent) event).isCombatDamage()) {
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return false;
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}
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if (isDamaged) {
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if (this.setTarget && damageSourceControllerID != null) {
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this.getEffects().setTargetPointer(new FixedTarget(damageSourceControllerID));
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}
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return true;
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if (setTargetPointer) {
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// attacking player is active player
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this.getEffects().setTargetPointer(new FixedTarget(game.getActivePlayerId()));
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}
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return true;
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return false;
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}
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private String generateTriggerPhrase() {
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if (setTarget) {
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if (setTargetPointer) {
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return "Whenever one or more creatures an opponent controls deal combat damage to you, ";
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} else {
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return "Whenever one or more creatures deal combat damage to you, ";
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@ -110,4 +68,4 @@ public class CombatDamageDealtToYouTriggeredAbility extends TriggeredAbilityImpl
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public CombatDamageDealtToYouTriggeredAbility copy() {
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return new CombatDamageDealtToYouTriggeredAbility(this);
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}
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}
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}
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