forked from External/mage
* Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted).
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15 changed files with 39 additions and 41 deletions
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@ -92,7 +92,6 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
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power = new StaticValue(power.calculate(game, source));
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toughness = new StaticValue(toughness.calculate(game, source));
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}
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targetPointer.init(game, source);
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}
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@Override
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