* Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted).

This commit is contained in:
LevelX2 2014-04-05 02:51:11 +02:00
parent 042552aa1e
commit d031b93fd4
15 changed files with 39 additions and 41 deletions

View file

@ -92,7 +92,6 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
power = new StaticValue(power.calculate(game, source));
toughness = new StaticValue(toughness.calculate(game, source));
}
targetPointer.init(game, source);
}
@Override