From cf2e3a4c6ad1741eace81399ce90cbc7a9ecee63 Mon Sep 17 00:00:00 2001 From: magenoxx Date: Tue, 8 May 2012 19:00:31 +0400 Subject: [PATCH] Added failing test that reproduces issue with source zone changing for triggered abilities --- .../cards/triggers/dies/BloodArtistTest.java | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java new file mode 100644 index 00000000000..93bc02c1395 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java @@ -0,0 +1,38 @@ +package org.mage.test.cards.triggers.dies; + +import mage.Constants; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author noxx + * + * Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. + */ +public class BloodArtistTest extends CardTestPlayerBase { + + /** + * Tests that whenever Blood Artist goes to graveyard, it would trigget its ability. + * Tests that after Blood Artist went to graveyard, his ability doesn't work anymore. + */ + @Test + public void testDisabledEffectOnChangeZone() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 2); + addCard(Constants.Zone.HAND, playerA, "Lightning Bolt", 2); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Blood Artist", 2); + addCard(Constants.Zone.GRAVEYARD, playerA, "Blood Artist", 1); + + addCard(Constants.Zone.BATTLEFIELD, playerB, "Bloodflow Connoisseur", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Blood Artist"); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Bloodflow Connoisseur"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertLife(playerA, 23); + assertLife(playerB, 17); + } + +}