Some more rework of player.moveCard (mainly to graveyard).

This commit is contained in:
LevelX2 2015-05-23 15:35:40 +02:00
parent 039c4f22a6
commit ce64a22c15
79 changed files with 490 additions and 653 deletions

View file

@ -33,7 +33,6 @@ import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
@ -106,13 +105,7 @@ public class PutTopCardOfLibraryIntoGraveEachPlayerEffect extends OneShotEffect
private void putCardsToGravecard(UUID playerId, Ability source, Game game) {
Player player = game.getPlayer(playerId);
if (player != null) {
int cardsCount = Math.min(numberCards.calculate(game, source, this), player.getLibrary().size());
for (int i = 0; i < cardsCount; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, true);
}
}
player.moveCards(player.getLibrary().getTopCards(game, numberCards.calculate(game, source, this)), Zone.LIBRARY, Zone.GRAVEYARD, source, game);
}
}