Some more rework of player.moveCard (mainly to graveyard).

This commit is contained in:
LevelX2 2015-05-23 15:35:40 +02:00
parent 039c4f22a6
commit ce64a22c15
79 changed files with 490 additions and 653 deletions

View file

@ -94,9 +94,6 @@ public class CounterTargetWithReplacementEffect extends OneShotEffect {
if (mageObject instanceof Card) {
Card card = (Card) mageObject;
switch (targetZone) {
case HAND:
controller.moveCardToHandWithInfo(card, sourceId, game, Zone.STACK);
break;
case LIBRARY:
controller.moveCardToLibraryWithInfo(card, sourceId, game, Zone.STACK, flag, true);
break;
@ -104,7 +101,7 @@ public class CounterTargetWithReplacementEffect extends OneShotEffect {
controller.moveCardToExileWithInfo(card, null, "", sourceId, game, Zone.STACK, true);
break;
default:
card.moveToZone(targetZone, sourceId, game, flag);
controller.moveCards(card, Zone.STACK, targetZone, source, game);
}
} else {
return false;