forked from External/mage
refactor: additional todos for players lists
This commit is contained in:
parent
1e2d179410
commit
ce15d190e1
5 changed files with 31 additions and 19 deletions
|
|
@ -719,6 +719,8 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
/**
|
||||
* Returns a list of all players of the game ignoring range or if a player
|
||||
* has lost or left the game.
|
||||
*
|
||||
* Warning, it's ignore range, must be used by game engine only.
|
||||
*/
|
||||
public PlayerList getPlayerList() {
|
||||
return playerList;
|
||||
|
|
@ -728,13 +730,12 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
* Returns a list of all active players of the game, setting the playerId to
|
||||
* the current player of the list.
|
||||
*
|
||||
* @param playerId
|
||||
* @return playerList
|
||||
* Warning, it's ignore range, must be used by game engine only.
|
||||
*/
|
||||
public PlayerList getPlayerList(UUID playerId) {
|
||||
PlayerList newPlayerList = new PlayerList();
|
||||
for (Player player : players.values()) {
|
||||
if (!player.hasLeft() && !player.hasLost()) {
|
||||
if (player.isInGame()) {
|
||||
newPlayerList.add(player.getId());
|
||||
}
|
||||
}
|
||||
|
|
@ -742,26 +743,29 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
return newPlayerList;
|
||||
}
|
||||
|
||||
// TODO: check usage of getPlayersInRange in cards and replace with correct call of excludeLeavedPlayers
|
||||
public PlayerList getPlayersInRange(UUID playerId, Game game) {
|
||||
return getPlayersInRange(playerId, game, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of all active players of the game in range of playerId,
|
||||
* also setting the playerId to the first/current player of the list. Also
|
||||
* returning the other players in turn order.
|
||||
* <p>
|
||||
* Not safe for continuous effects, see rule 800.4k (effects must work until
|
||||
* end of turn even after player leaves) Use Player.InRange() to find active
|
||||
* players list at the start of the turn
|
||||
* Continuous effects, triggers and other must include leaved players, see rule 800.4k (effects must work until
|
||||
* end of turn even after player leaves). But one short effects and dialogs must use actual players list.
|
||||
*
|
||||
* @param playerId
|
||||
* @param game
|
||||
* @return playerList
|
||||
* @param excludeLeavedPlayers - true for dialogs and one short effects, false for triggers and continuous effects
|
||||
*/
|
||||
public PlayerList getPlayersInRange(UUID playerId, Game game) {
|
||||
public PlayerList getPlayersInRange(UUID playerId, Game game, boolean excludeLeavedPlayers) {
|
||||
PlayerList newPlayerList = new PlayerList();
|
||||
Player currentPlayer = game.getPlayer(playerId);
|
||||
if (currentPlayer != null) {
|
||||
// must fill PlayerList by table added order (same as main game)
|
||||
for (Player player : players.values()) {
|
||||
if (player.isInGame() && currentPlayer.hasPlayerInRange(player.getId())) {
|
||||
if ((!excludeLeavedPlayers || player.isInGame())
|
||||
&& currentPlayer.hasPlayerInRange(player.getId())) {
|
||||
newPlayerList.add(player.getId());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue