forked from External/mage
Updated mtg-cards-data.txt with spoilers 72/196 of 2018-01-03 13:10 CET
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@ -32696,37 +32696,46 @@ Forest|Duel Decks: Mind vs. Might|65|L||Basic Land - Forest|||{T}: Add {G} to yo
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Chandra, Gremlin Wrangler|Heroes of the Realm|1|M|{2}{R}{R}|Legendary Planeswalker - Chandra|3||+1: Create a 2/2 red Gremlin creature token.$-2:Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.|
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Dungeon Master|Heroes of the Realm|1|M|{2}{W}{U}|Legendary Planeswalker - Dungeon Master|||+1: Target opponent creates a 1/1 black Skeleton creature token with “When this creature dies, each opponent loses 2 life.”$+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.$-6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)|
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Nira, Hellkite Duelist|Heroes of the Realm|3|M|{W}{U}{B}{R}{G}|Legendary Creature — Dragon|6|6|Flash$Flying, trample, haste$When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.|
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Famished Paladin|Rivals of Ixalan|8|U|{1}{W}|Creature - Vampire Knight|3|3|Famished Paladin does not untap during your untap step.$Whenever you gain life, untap Famished Paladin.|
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Paladin of Atonement|Rivals of Ixalan|16|R|{1}{W}|Creature - Vampire Knight|1|1|At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.$When Paladin of Atonement dies, you gain life equal to it's toughness.|
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Glorious Destiny|Rivals of Ixalan|18|R|{2}{W}|Enchantment|||Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$As Glorious Destiny enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing.|
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Skynarcher Aspirant|Rivals of Ixalan|21|U|{W}|Creature - Vampire Soldier|2|1|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Skymarcher Aspirant has flying as long as you have the city's blessing|
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Mysterious End|Rivals of Ixalan|1|U|{1}{W}|Enchantment|||When Mysterious end enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls.$When Mysterious end leaves the battlefield, target opponent create a 3/3 green Dinosaur creature token with trample.|
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Bishop of Binding|Rivals of Ixalan|2|R|{3}{W}|Creature - Vampire Cleric|1|1|When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.$Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.|
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Famished Paladin|Rivals of Ixalan|8|U|{1}{W}|Creature - Vampire Knight|3|3|Famished Paladin doesn't untap during your untap step.$Whenever you gain life, untap Famished Paladin.|
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Paladin of Atonement|Rivals of Ixalan|16|R|{1}{W}|Creature - Vampire Knight|1|1|At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.$When Paladin of Atonement dies, you gain life equal to its toughness.|
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Radiant Destiny|Rivals of Ixalan|18|R|{2}{W}|Enchantment|||Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$As Radiant Destiny enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing.|
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Skymarcher Aspirant|Rivals of Ixalan|21|U|{W}|Creature - Vampire Soldier|2|1|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Skymarcher Aspirant has flying as long as you have the city's blessing.|
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Sphinx's Decree|Rivals of Ixalan|24|R|{1}{W}|Sorcery|||Each opponent can't cast instant or sorcery spells during that player's next turn.|
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Temple Altisaur|Rivals of Ixalan|28|R|{4}{W}|Creature - Dinosaur|3|4|If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.|
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Zetalpa, Primal Dawn|Rivals of Ixalan|30|R|{6}{W}{W}|Legendary Creature - Elder Dinosaur|4|8|Flying, double strike, vigilance, trample, indestructible|
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Admiral's Order|Rivals of Ixalan|31|R|{1}{U}{U}|Instant|||<i>Raid</i> — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.$Counter target spell.|
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Aquatic Incursion|Rivals of Ixalan|32|U|{3}{U}|Enchantment|||When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof.${3}{U}: Target Merfolk can't be blocked this turn.|
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Aquatic Incursion|Rivals of Ixalan|32|U|{3}{U}|Enchantment|||When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. <i>(They can't be the target of spells or abilities your opponents control.)</i>${3}{U}: Target Merfolk can't be blocked this turn.|
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Induced Amnesia|Rivals of Ixalan|40|R|{2}{U}|Enchantment|||When Induced Amnesia enters the battlefield, target player exiles all the cards in his or her hand face down, then draws that many cards.$When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.|
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Kumena's Awakening|Rivals of Ixalan|42|R|{2}{U}{U}|Enchantment|||Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)$At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.|
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Kumena's Awakening|Rivals of Ixalan|42|R|{2}{U}{U}|Enchantment|||Ascend <i>(If you control ten or more permenants, you get the city's blessing for the rest of the game.)</i>$At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.|
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River Darter|Rivals of Ixalan|47|C|{2}{U}|Creature - Merfolk Warrior|2|3|River Darter can't be blocked by Dinosaurs.|
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Seafloor Oracle|Rivals of Ixalan|51|R|{2}{W}{W}|Creature - Merfolk Wizard|2|3|Whenever a Merfolk you controls deals combat damage to a player, draw a card.|
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Seafloor Oracle|Rivals of Ixalan|51|R|{2}{U}{U}|Creature - Merfolk Wizard|2|3|Whenever a Merfolk you controls deals combat damage to a player, draw a card.|
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Secrets of the Golden City|Rivals of Ixalan|52|C|{1}{U}{U}|Sorcery|||Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Draw two cards. If you have the city's blessing, draw three cards instead.|
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Silvergill Adept|Rivals of Ixalan|53|U|{1}{U}|Creature - Merfolk Wizard|2|1|As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.$When Silvergill Adept enters the battlefield, draw a card.|
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Timestream Navigator|Rivals of Ixalan|59|M|{1}{U}|Creature - Human Pirate Wizard|1|1|Ascend <i>(If you control ten or more permanents, you gain The City's Blessing for the rest of the game.)</i>${2}{U}{U}, {T}, Put Timestream Navigator at the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have The City's Blessing.|
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Timestream Navigator|Rivals of Ixalan|59|M|{1}{U}|Creature - Human Pirate Wizard|1|1|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>${2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.|
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Dead Man's Chest|Rivals of Ixalan|66|R|{1}{B}|Enchantment - Aura|||Enchant creature an opponent controls$When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.|
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Dusk Charger|Rivals of Ixalan|69|C|{3}{B}|Creature - Horse|3|3|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Dusk Charger gets +2/+2 as long as you have the city's blessing.|
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Forerunner of the Coalition|Rivals of Ixalan|72|U|{2}{B}|Creature - Human Pirate|2|2|When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.|
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Ravenous Chupacabra|Rivals of Ixalan|82|U|{2}{B}{B}|Creature - Beast Horror|2|2|When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.|
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Tetzimoc, Primal Death|Rivals of Ixalan|86|R|{4}{B}{B}|Legendary Creature - Elder Dinosaur|6|6|Deathtouch${B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.$When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.|
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Vona's Hunger|Rivals of Ixalan|90|R|{2}{B}|Instant|||Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up.|
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Brass's Bounty|Rivals of Ixalan|94|R|{6}{R}|Sorcery|||For each land you control, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."|
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Daring Buccaneer|Rivals of Ixalan|98|U|{R}|Creature - Human Pirate|2|2|As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.|
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Daring Buccaneer|Rivals of Ixalan|98|U|{R}|Creature - Human Pirate|2|2|As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}.|
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Etali, Primal Storm|Rivals of Ixalan|100|R|{4}{R}{R}|Legendary Creature - Elder Dinosaur|6|6|Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.|
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Forerunner of the Empire|Rivals of Ixalan|102|U|{3}{R}|Creature - Human Soldier|1|3|When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.$Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.|
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Form of the Dinosaur|Rivals of Ixalan|103|R|{4}{R}{R}|Enchantment|||When Form of the Dinosaur enters the battlefield, your life total becomes 15.$At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.|
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Frilled Deathspitter|Rivals of Ixalan|104|C|{2}{R}|Creature - Dinosaur|3|2|<i>Enrage</i> — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.|
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Pirate's Pillage|Rivals of Ixalan|109|U|{3}{R}|Sorcery|||As an additional cost to cast Pirate's Pillage, discard a card.$Draw two cards and create two colorless Treasure artifacts with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."|
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Swaggering Corsair|Rivals of Ixalan|119|C|{2}{R}|Creature - Human Pirate|2|2|<i>Raid</i> — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.|
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Tilonalli's Summoner|Rivals of Ixalan|121|R|{1}{R}|Creature - Human Shaman|1|1|Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)$Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's blessing.|
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Tilonalli's Summoner|Rivals of Ixalan|121|R|{1}{R}|Creature - Human Shaman|1|1|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step unless you have the city's blessing.|
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Deeproot Elite|Rivals of Ixalan|127|R|{1}{G}|Creature - Merfolk Warrior|1|1|Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.|
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Enter the Unknown|Rivals of Ixalan|128|U|{G}|Sorcery|||Target creature you control explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) </i>$You may play an additional land this turn.|
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Forerunner of the Heralds|Rivals of Ixalan|129|U|{3}{G}|Creature - Merfolk Scout|3|2|When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.|
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Ghalta, Primal Hunger|Rivals of Ixalan|130|R|{1}{0}{G}{G}|Legendary Creature - Elder Dinosaur|12|12|Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.$Trample|
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Jadelight Ranger|Rivals of Ixalan|136|R|{1}{G}{G}|Creature - Merfolk Scout|2|1|When Jadelight Ranger enters the battlefield it explores, then it explores again. <i> (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process) </i>|
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Path to Discovery|Rivals of Ixalan|142|R|{3}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)|
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Swift Warden|Rivals of Ixalan|146|U|{1}{G}{G}|Creature - Merfolk Warrior|3|3|When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control)|
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Jadelight Ranger|Rivals of Ixalan|136|R|{1}{G}{G}|Creature - Merfolk Scout|2|1|When Jadelight Ranger enters the battlefield it explores, then it explores again. <i> (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) </i>|
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Path to Discovery|Rivals of Ixalan|142|R|{3}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, it explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)</i>|
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Swift Warden|Rivals of Ixalan|146|U|{1}{G}{G}|Creature - Merfolk Warrior|3|3|When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>|
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Tendershoot Dryad|Rivals of Ixalan|147|R|{4}{G}|Creature - Dryad|2|2|Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>$At the beginning of each upkeep, create a 1/1 green Saproling creature token.$Saprolings you control get +2/+2 as long as you have the city's blessing.|
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Thrashing Brontodon|Rivals of Ixalan|148|U|{1}{G}{G}|Creature - Dinosaur|3|4|{1}, Sacrificing Thrashing Brontodon: Destroy target artifact or enchantment.|
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World Shaper|Rivals of Ixalan|151|R|{3}{G}|Creature - Merfolk Shaman|3|3|Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.$When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.|
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@ -32736,15 +32745,18 @@ Elenda, the Dusk Rose|Rivals of Ixalan|157|M|{2}{W}{B}|Legendary Creature - Vamp
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Huatli, Radiant Champion|Rivals of Ixalan|159|M|{2}{G}{W}|Legendary Planeswalker - Huatli|3|+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.$-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.$-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."|
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Journey to Eternity|Rivals of Ixalan|160|R|{1}{B}{G}|Legendary Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.|
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Atzal, Cave of Eternity|Rivals of Ixalan|160|R||Legendary Land|||<i>(Transforms from Journey to Eternity.)</i>${t}: Add one mana of any color to your mana pool.${3}{B}{G}, {t}: Return target creature card from your graveyard to the battlefield.|
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Kumena, Tyrant of Orzca|Rivals of Ixalan|162|M|{1}{G}{U}|Legendary Creature - Merfolk Shaman|2|4|Tap another untapped Merfolk you control: Kumena, Tyrant of Orzca can't be blocked this turn.$Tap three untapped Merfolk you control: Draw a card.$Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.|
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Kumena, Tyrant of Orzaca|Rivals of Ixalan|162|M|{1}{G}{U}|Legendary Creature - Merfolk Shaman|2|4|Tap another untapped Merfolk you control: Kumena, Tyrant of Orzca can't be blocked this turn.$Tap three untapped Merfolk you control: Draw a card.$Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.|
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Legion Lieutenant|Rivals of Ixalan|163|U|{W}{B}|Creature - Vampire Knight|2|2|Other Vampires you control get +1/+1.|
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Merfolk Mistbender|Rivals of Ixalan|164|U|{G}{U}|Creature - Merfolk Shaman|2|2|Other Merfolk you control get +1/+1.|
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Merfolk Mistbinder|Rivals of Ixalan|164|U|{G}{U}|Creature - Merfolk Shaman|2|2|Other Merfolk you control get +1/+1.|
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Profane Procession|Rivals of Ixalan|166|R|{1}{W}{B}|Legendary Enchantment|||{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.|
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Tomb of the Dusk Rose|Rivals of Ixalan|166|R||Legendary Land|||{T}: Add one mana of any color to your mana pool.${2}{W}{B},{T} : Put a creature card exiled with this permanent onto the battlefield under your control.|
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Storm the Vault|Rivals of Ixalan|173|R|{2}{U}{R}|Legendary Enchantment|||Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."$At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.|
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Vault of Catlacan|Rivals of Ixalan|173|R||Legendary Land|||<i>(Transforms from Storm the Vault.)</i>${T}: Add one mana of any color to your mana pool.${T}: Add {U} to your mana pool for each artifact you control.|
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Awakened Amalgam|Rivals of Ixalan|175|R|{4}|Artifact Creature - Golem|0|0|Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.|
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Captain's Hook|Rivals of Ixalan|177|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.$Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.$Equip {1}|
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Gleaming Barrier|Rivals of Ixalan|178|C|{2}|Artifact Creature - Wall|0|4|Defender$When Gleaming Barrier dies, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool."|
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The Immortal Sun|Rivals of Ixalan|180|M|{6}|Legendary Artifact|||Players can't activate planeswalkers' loyalty abilities.$At the beginning of your draw step, draw an additional card.$Spells you cast cost {1} less to cast.$Creatures you control get +1/+1.|
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Silent Gravestone|Rivals of Ixalan|182|R|{1}|Artifact|||Cards in graveyards can't be the targets of spells or abilities.${4}, {t}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.|
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Evolving Wilds|Rivals of Ixalan|186|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.|
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Vraska, Scheming Gorgon|Rivals of Ixalan|197|M|{4}{B}{B}|Legendary Planeswalker - Vraska|5|+2: Creatures you control get +1/+0 until end of turn.$-3: Destroy target creature.$-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."|
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Vampire Champion|Rivals of Ixalan|198|C|{3}{B}|Creature - Vampire Soldier|3|3|Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i>|
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@ -32755,6 +32767,7 @@ Angrath's Ambusher|Rivals of Ixalan|202|U|{2}{B}|Creature - Orc Pirate|2|3|Angra
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Swab Goblin|Rivals of Ixalan|203|C|{1}{R}|Creature - Goblin Pirate|2|2||
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Angrath's Fury|Rivals of Ixalan|204|R|{3}{B}{R}|Sorcery|||Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.|
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Cinder Barrens|Rivals of Ixalan|205|C||Land|||Cinder Barrens enters the battlefield tapped.${T}: Add {B} or {R} to your mana pool.|
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Forerunner of the Legion|Rivals of Ixalan|9|U|{9}|Creature - Vampire Knight|2|2|When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.$Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Amateur Auteur|Unstable|3|C|{1}{W}|Creature - Human|2|2|Sacrifice Amateur Auteur: Destroy target enchantment.|
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Angelic Rocket|Unstable|139|R|{8}|Host Creature - Angel|4|4|Flying$When this creature enters the battlefield, you may destroy target nonland permanent.|
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As Luck Would Have It|Unstable|102|R|{G}|Enchantment|||Hexproof$Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then is there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)|
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