diff --git a/Mage.Sets/src/mage/sets/magic2010/Duress.java b/Mage.Sets/src/mage/sets/magic2010/Duress.java index 73bdd0b89e9..3c1d31ab917 100644 --- a/Mage.Sets/src/mage/sets/magic2010/Duress.java +++ b/Mage.Sets/src/mage/sets/magic2010/Duress.java @@ -37,7 +37,6 @@ import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; -import mage.filter.Filter.ComparisonScope; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; diff --git a/Mage.Sets/src/mage/sets/magic2012/DruidicSatchel.java b/Mage.Sets/src/mage/sets/magic2012/DruidicSatchel.java index 33c5da5c23d..1bbb1851adc 100644 --- a/Mage.Sets/src/mage/sets/magic2012/DruidicSatchel.java +++ b/Mage.Sets/src/mage/sets/magic2012/DruidicSatchel.java @@ -74,7 +74,7 @@ public class DruidicSatchel extends CardImpl { class DruidicSatchelEffect extends OneShotEffect { public DruidicSatchelEffect() { - super(Outcome.DrawCard); + super(Outcome.Benefit); staticText = "Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life"; } diff --git a/Mage.Sets/src/mage/sets/magic2012/QuicksilverAmulet.java b/Mage.Sets/src/mage/sets/magic2012/QuicksilverAmulet.java index e515bae2a81..4fef3d7339c 100644 --- a/Mage.Sets/src/mage/sets/magic2012/QuicksilverAmulet.java +++ b/Mage.Sets/src/mage/sets/magic2012/QuicksilverAmulet.java @@ -59,7 +59,6 @@ public class QuicksilverAmulet extends CardImpl { new PutCreatureOnBattlefieldEffect(), new ManaCostsImpl("{4}")); ability.addCost(new TapSourceCost()); - ability.addTarget(new TargetCardInHand(new FilterCreatureCard())); this.addAbility(ability); } @@ -75,9 +74,11 @@ public class QuicksilverAmulet extends CardImpl { class PutCreatureOnBattlefieldEffect extends OneShotEffect { + private static final String choiceText = "Put a creature card from your hand onto the battlefield?"; + public PutCreatureOnBattlefieldEffect() { super(Outcome.PutCreatureInPlay); - this.staticText = "You may put a creature card from your hand into play"; + this.staticText = "You may put a creature card from your hand onto the battlefield"; } public PutCreatureOnBattlefieldEffect(final PutCreatureOnBattlefieldEffect effect) { @@ -91,12 +92,20 @@ class PutCreatureOnBattlefieldEffect extends OneShotEffect