Break of Day should affect only controller's creatures.

This commit is contained in:
Steven Knipe 2023-11-25 05:29:45 -08:00
parent cbd69c48df
commit cd1f9225a3

View file

@ -4,7 +4,7 @@ import mage.abilities.condition.LockedInCondition;
import mage.abilities.condition.common.FatefulHourCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
@ -27,7 +27,7 @@ public final class BreakOfDay extends CardImpl {
// Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn.
this.getSpellAbility().addEffect(new ConditionalContinuousEffect(
new GainAbilityAllEffect(
new GainAbilityControlledEffect(
IndestructibleAbility.getInstance(), Duration.EndOfTurn,
StaticFilters.FILTER_PERMANENT_CREATURES, false
), new LockedInCondition(FatefulHourCondition.instance),