forked from External/mage
Merge pull request #2393 from HanClinto/master
Implementing Riptide Replicator
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129
Mage.Sets/src/mage/sets/onslaught/RiptideReplicator.java
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Mage.Sets/src/mage/sets/onslaught/RiptideReplicator.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.onslaught;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ChooseColorEffect;
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import mage.abilities.effects.common.ChooseCreatureTypeEffect;
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import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.token.Token;
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/**
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*
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* @author HanClinto
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*/
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public class RiptideReplicator extends CardImpl {
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public RiptideReplicator(UUID ownerId) {
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super(ownerId, 309, "Riptide Replicator", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{X}{4}");
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this.expansionSetCode = "ONS";
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// As Riptide Replicator enters the battlefield, choose a color and a creature type.
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Ability ability = new EntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral));
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Effect effect = new ChooseColorEffect(Outcome.Neutral);
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effect.setText("and a creature type");
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ability.addEffect(new ChooseCreatureTypeEffect(Outcome.Neutral));
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this.addAbility(ability);
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// Riptide Replicator enters the battlefield with X charge counters on it.
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this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.CHARGE.createInstance())));
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// {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.
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ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RiptideReplicatorEffect(), new GenericManaCost(4));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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public RiptideReplicator(final RiptideReplicator card) {
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super(card);
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}
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@Override
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public RiptideReplicator copy() {
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return new RiptideReplicator(this);
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}
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}
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class RiptideReplicatorEffect extends OneShotEffect {
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RiptideReplicatorEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.";
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}
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RiptideReplicatorEffect(final RiptideReplicatorEffect effect) {
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super(effect);
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}
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@Override
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public RiptideReplicatorEffect copy() {
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return new RiptideReplicatorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color");
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String type = (String) game.getState().getValue(source.getSourceId() + "_type");
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int x = (new CountersSourceCount(CounterType.CHARGE)).calculate(game, source, this);
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Token token = new RiptideReplicatorToken(color, type, x);
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return token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
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}
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}
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class RiptideReplicatorToken extends Token {
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RiptideReplicatorToken(ObjectColor color, String type, int x) {
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super(type, "X/X creature token of the chosen color and type");
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cardType.add(CardType.CREATURE);
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if (color != null) {
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this.color.setColor(color);
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}
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if (type != null) {
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subtype.add(type);
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}
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power = new MageInt(x);
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toughness = new MageInt(x);
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}
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}
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