forked from External/mage
Fix DamagedPlayerBatchOnePlayerEvent not checking the target is the player. (#11128)
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2 changed files with 124 additions and 2 deletions
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@ -845,7 +845,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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if (event instanceof DamagedPlayerBatchOnePlayerEvent) {
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DamagedPlayerBatchOnePlayerEvent eventForPlayer = (DamagedPlayerBatchOnePlayerEvent) event;
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if (eventForPlayer.getDamageClazz().isInstance(damagedEvent)
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&& event.getPlayerId().equals(damagedEvent.getPlayerId())) {
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&& event.getPlayerId().equals(damagedEvent.getTargetId())) {
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// existing batch for damage of that damage class to the same player
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eventForPlayer.addEvent(damagedEvent);
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@ -859,7 +859,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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// new batch for any kind of damage, creating a fresh one with damagedEvent inside.
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addSimultaneousEvent(DamagedBatchEvent.makeEvent(damagedEvent), game);
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}
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if (!flagBatchForPlayer && damagedEvent.getPlayerId() != null) {
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if (!flagBatchForPlayer && damagedEvent.getPlayerId() != null && damagedEvent.getPlayerId().equals(damagedEvent.getTargetId())) {
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// new batch for damage from any source to the specific damaged player,
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// creating a fresh one with damagedEvent inside.
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DamagedBatchEvent event = new DamagedPlayerBatchOnePlayerEvent(damagedEvent.getPlayerId());
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