forked from External/mage
removed deprecated method for adding delayed triggered abilities
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1685b9a4ee
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cbc949c08e
4 changed files with 9 additions and 20 deletions
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@ -1778,25 +1778,16 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility, Ability source) {
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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if (source != null) {
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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}
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// return addDelayedTriggeredAbility(delayedAbility);
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DelayedTriggeredAbility newAbility = delayedAbility.copy();
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newAbility.newId();
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newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId()));
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newAbility.initOnAdding(this);
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// ability.init is called as the ability triggeres not now.
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// If a FixedTarget pointer is already set from the effect setting up this delayed ability
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// it has to be already initialized so it won't be overwitten as the ability triggers
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getState().addDelayedTriggeredAbility(newAbility);
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return newAbility.getId();
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}
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@Deprecated
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@Override
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public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) {
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DelayedTriggeredAbility newAbility = delayedAbility.copy();
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newAbility.newId();
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if (source != null) {
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newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId()));
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}
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newAbility.initOnAdding(this);
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// ability.init is called as the ability triggeres not now.
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// If a FixedTarget pointer is already set from the effect setting up this delayed ability
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