Refactor batch events (#11995)

* create new abstract class for batch event framework

* adjust CardUtil.getEventTargets to support new framework

* update TappedBatchEvent to new framework

* update UntappedBatchEvent to new framework

* slight cleanup

* update LifeLostBatchEvent to new framework

* update ZoneChangeBatchEvent to new framework

* complete refactor by moving damage events to new framework

* remove old code no longer used

* clean up some nonsense code in star wars card

* fix watcher checking id before event type

* fix wrong id usage

* fix missed wrong id usage
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xenohedron 2024-03-28 23:19:20 -04:00 committed by GitHub
parent 8869d282b2
commit cb28fb5a56
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GPG key ID: B5690EEEBB952194
39 changed files with 308 additions and 635 deletions

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@ -2177,7 +2177,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (event.getAmount() > 0) {
LifeLostEvent lifeLostEvent = new LifeLostEvent(playerId, source, event.getAmount(), atCombat);
game.fireEvent(lifeLostEvent);
game.getState().addSimultaneousLifeLossEventToBatches(lifeLostEvent, game);
game.getState().addSimultaneousLifeLossToBatch(lifeLostEvent, game);
}
return event.getAmount();
}