forked from External/mage
Refactor batch events (#11995)
* create new abstract class for batch event framework * adjust CardUtil.getEventTargets to support new framework * update TappedBatchEvent to new framework * update UntappedBatchEvent to new framework * slight cleanup * update LifeLostBatchEvent to new framework * update ZoneChangeBatchEvent to new framework * complete refactor by moving damage events to new framework * remove old code no longer used * clean up some nonsense code in star wars card * fix watcher checking id before event type * fix wrong id usage * fix missed wrong id usage
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39 changed files with 308 additions and 635 deletions
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@ -2177,7 +2177,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (event.getAmount() > 0) {
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LifeLostEvent lifeLostEvent = new LifeLostEvent(playerId, source, event.getAmount(), atCombat);
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game.fireEvent(lifeLostEvent);
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game.getState().addSimultaneousLifeLossEventToBatches(lifeLostEvent, game);
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game.getState().addSimultaneousLifeLossToBatch(lifeLostEvent, game);
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}
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return event.getAmount();
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}
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