forked from External/mage
Refactor batch events (#11995)
* create new abstract class for batch event framework * adjust CardUtil.getEventTargets to support new framework * update TappedBatchEvent to new framework * update UntappedBatchEvent to new framework * slight cleanup * update LifeLostBatchEvent to new framework * update ZoneChangeBatchEvent to new framework * complete refactor by moving damage events to new framework * remove old code no longer used * clean up some nonsense code in star wars card * fix watcher checking id before event type * fix wrong id usage * fix missed wrong id usage
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39 changed files with 308 additions and 635 deletions
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@ -1,10 +1,8 @@
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package mage.game.events;
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public class DamagedBatchForOnePermanentEvent extends DamagedBatchEvent {
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public class DamagedBatchForOnePermanentEvent extends BatchEvent<DamagedPermanentEvent> {
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public DamagedBatchForOnePermanentEvent(DamagedEvent firstEvent) {
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super(GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PERMANENT, DamagedPermanentEvent.class);
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addEvent(firstEvent);
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setTargetId(firstEvent.getTargetId());
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public DamagedBatchForOnePermanentEvent(DamagedPermanentEvent firstEvent) {
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super(GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PERMANENT, true, firstEvent);
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}
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}
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