Refactor batch events (#11995)

* create new abstract class for batch event framework

* adjust CardUtil.getEventTargets to support new framework

* update TappedBatchEvent to new framework

* update UntappedBatchEvent to new framework

* slight cleanup

* update LifeLostBatchEvent to new framework

* update ZoneChangeBatchEvent to new framework

* complete refactor by moving damage events to new framework

* remove old code no longer used

* clean up some nonsense code in star wars card

* fix watcher checking id before event type

* fix wrong id usage

* fix missed wrong id usage
This commit is contained in:
xenohedron 2024-03-28 23:19:20 -04:00 committed by GitHub
parent 8869d282b2
commit cb28fb5a56
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39 changed files with 308 additions and 635 deletions

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@ -1,10 +1,8 @@
package mage.game.events;
public class DamagedBatchForOnePermanentEvent extends DamagedBatchEvent {
public class DamagedBatchForOnePermanentEvent extends BatchEvent<DamagedPermanentEvent> {
public DamagedBatchForOnePermanentEvent(DamagedEvent firstEvent) {
super(GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PERMANENT, DamagedPermanentEvent.class);
addEvent(firstEvent);
setTargetId(firstEvent.getTargetId());
public DamagedBatchForOnePermanentEvent(DamagedPermanentEvent firstEvent) {
super(GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PERMANENT, true, firstEvent);
}
}