forked from External/mage
Refactor batch events (#11995)
* create new abstract class for batch event framework * adjust CardUtil.getEventTargets to support new framework * update TappedBatchEvent to new framework * update UntappedBatchEvent to new framework * slight cleanup * update LifeLostBatchEvent to new framework * update ZoneChangeBatchEvent to new framework * complete refactor by moving damage events to new framework * remove old code no longer used * clean up some nonsense code in star wars card * fix watcher checking id before event type * fix wrong id usage * fix missed wrong id usage
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8869d282b2
commit
cb28fb5a56
39 changed files with 308 additions and 635 deletions
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@ -6,7 +6,7 @@ import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.events.DamagedBatchEvent;
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import mage.game.events.DamagedBatchForOnePlayerEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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@ -60,7 +60,7 @@ public class OneOrMoreDealDamageTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedBatchEvent dEvent = (DamagedBatchEvent) event;
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DamagedBatchForOnePlayerEvent dEvent = (DamagedBatchForOnePlayerEvent) event;
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if (onlyCombat && !dEvent.isCombatDamage()) {
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return false;
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}
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@ -86,7 +86,7 @@ public class OneOrMoreDealDamageTriggeredAbility extends TriggeredAbilityImpl {
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this.getAllEffects().setValue("damage", events.stream().mapToInt(DamagedEvent::getAmount).sum());
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switch (setTargetPointer) {
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case PLAYER:
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this.getAllEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
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this.getAllEffects().setTargetPointer(new FixedTarget(event.getTargetId()));
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break;
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case NONE:
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break;
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