Refactor batch events (#11995)

* create new abstract class for batch event framework

* adjust CardUtil.getEventTargets to support new framework

* update TappedBatchEvent to new framework

* update UntappedBatchEvent to new framework

* slight cleanup

* update LifeLostBatchEvent to new framework

* update ZoneChangeBatchEvent to new framework

* complete refactor by moving damage events to new framework

* remove old code no longer used

* clean up some nonsense code in star wars card

* fix watcher checking id before event type

* fix wrong id usage

* fix missed wrong id usage
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xenohedron 2024-03-28 23:19:20 -04:00 committed by GitHub
parent 8869d282b2
commit cb28fb5a56
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39 changed files with 308 additions and 635 deletions

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@ -40,7 +40,7 @@ public class BecomesTappedOneOrMoreTriggeredAbility extends TriggeredAbilityImpl
public boolean checkTrigger(GameEvent event, Game game) {
TappedBatchEvent batchEvent = (TappedBatchEvent) event;
return batchEvent
.getTargets()
.getTargetIds()
.stream()
.map(game::getPermanent)
.anyMatch(p -> filter.match(p, getControllerId(), this, game));