forked from External/mage
Refactor batch events (#11995)
* create new abstract class for batch event framework * adjust CardUtil.getEventTargets to support new framework * update TappedBatchEvent to new framework * update UntappedBatchEvent to new framework * slight cleanup * update LifeLostBatchEvent to new framework * update ZoneChangeBatchEvent to new framework * complete refactor by moving damage events to new framework * remove old code no longer used * clean up some nonsense code in star wars card * fix watcher checking id before event type * fix wrong id usage * fix missed wrong id usage
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39 changed files with 308 additions and 635 deletions
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@ -40,7 +40,7 @@ public class BecomesTappedOneOrMoreTriggeredAbility extends TriggeredAbilityImpl
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public boolean checkTrigger(GameEvent event, Game game) {
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TappedBatchEvent batchEvent = (TappedBatchEvent) event;
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return batchEvent
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.getTargets()
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.getTargetIds()
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.stream()
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.map(game::getPermanent)
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.anyMatch(p -> filter.match(p, getControllerId(), this, game));
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