Refactor batch events (#11995)

* create new abstract class for batch event framework

* adjust CardUtil.getEventTargets to support new framework

* update TappedBatchEvent to new framework

* update UntappedBatchEvent to new framework

* slight cleanup

* update LifeLostBatchEvent to new framework

* update ZoneChangeBatchEvent to new framework

* complete refactor by moving damage events to new framework

* remove old code no longer used

* clean up some nonsense code in star wars card

* fix watcher checking id before event type

* fix wrong id usage

* fix missed wrong id usage
This commit is contained in:
xenohedron 2024-03-28 23:19:20 -04:00 committed by GitHub
parent 8869d282b2
commit cb28fb5a56
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GPG key ID: B5690EEEBB952194
39 changed files with 308 additions and 635 deletions

View file

@ -40,7 +40,7 @@ public class BecomesTappedOneOrMoreTriggeredAbility extends TriggeredAbilityImpl
public boolean checkTrigger(GameEvent event, Game game) {
TappedBatchEvent batchEvent = (TappedBatchEvent) event;
return batchEvent
.getTargets()
.getTargetIds()
.stream()
.map(game::getPermanent)
.anyMatch(p -> filter.match(p, getControllerId(), this, game));

View file

@ -4,7 +4,7 @@ import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedBatchEvent;
import mage.game.events.DamagedBatchAllEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
@ -14,21 +14,17 @@ import mage.game.permanent.Permanent;
*/
public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityImpl {
private boolean usedThisStep;
public DealsCombatDamageEquippedTriggeredAbility(Effect effect) {
this(effect, false);
}
public DealsCombatDamageEquippedTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.usedThisStep = false;
setTriggerPhrase("Whenever equipped creature deals combat damage, ");
}
protected DealsCombatDamageEquippedTriggeredAbility(final DealsCombatDamageEquippedTriggeredAbility ability) {
super(ability);
this.usedThisStep = ability.usedThisStep;
}
@Override
@ -38,23 +34,16 @@ public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityI
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ALL;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
usedThisStep = false; // clear before damage
return false;
}
if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
return false; // trigger only on DamagedEvent and if not yet triggered this step
}
Permanent sourcePermanent = getSourcePermanentOrLKI(game);
if (sourcePermanent == null || sourcePermanent.getAttachedTo() == null) {
return false;
}
int amount = ((DamagedBatchEvent) event)
int amount = ((DamagedBatchAllEvent) event)
.getEvents()
.stream()
.filter(DamagedEvent::isCombatDamage)
@ -64,11 +53,7 @@ public class DealsCombatDamageEquippedTriggeredAbility extends TriggeredAbilityI
if (amount < 1) {
return false;
}
usedThisStep = true;
this.getEffects().setValue("damage", amount);
// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
// Only Sword of Hours is currently affected.
return true;
}
}

View file

@ -4,7 +4,7 @@ import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedBatchEvent;
import mage.game.events.DamagedBatchAllEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
@ -17,18 +17,14 @@ import mage.game.events.GameEvent;
*/
public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
private boolean usedThisStep;
public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.usedThisStep = false;
setTriggerPhrase(getWhen() + "{this} deals combat damage, ");
this.replaceRuleText = true;
}
protected DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) {
super(ability);
this.usedThisStep = ability.usedThisStep;
}
@Override
@ -38,33 +34,22 @@ public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ALL;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
usedThisStep = false; // clear before damage
return false;
}
if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
return false; // trigger only on DamagedEvent and if not yet triggered this step
}
int amount = ((DamagedBatchEvent) event)
int amount = ((DamagedBatchAllEvent) event)
.getEvents()
.stream()
.filter(DamagedEvent::isCombatDamage)
.filter(e -> e.getAttackerId().equals(this.sourceId))
.filter(e -> e.getAttackerId().equals(getSourceId()))
.mapToInt(GameEvent::getAmount)
.sum();
if (amount < 1) {
return false;
}
usedThisStep = true;
this.getEffects().setValue("damage", amount);
// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
// Only Aisha of Sparks and Smoke is currently affected.
return true;
}
}

View file

@ -6,7 +6,7 @@ import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.events.DamagedBatchEvent;
import mage.game.events.DamagedBatchForOnePlayerEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
@ -60,7 +60,7 @@ public class OneOrMoreDealDamageTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedBatchEvent dEvent = (DamagedBatchEvent) event;
DamagedBatchForOnePlayerEvent dEvent = (DamagedBatchForOnePlayerEvent) event;
if (onlyCombat && !dEvent.isCombatDamage()) {
return false;
}
@ -86,7 +86,7 @@ public class OneOrMoreDealDamageTriggeredAbility extends TriggeredAbilityImpl {
this.getAllEffects().setValue("damage", events.stream().mapToInt(DamagedEvent::getAmount).sum());
switch (setTargetPointer) {
case PLAYER:
this.getAllEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
this.getAllEffects().setTargetPointer(new FixedTarget(event.getTargetId()));
break;
case NONE:
break;