Reworking triggered ability text generation to allow for ability words and flavor words to be added more easily (#8010)

* refactor all instances of getRule in triggered abilities using new getTriggerPrefix method

* updated triggered ability rules generation

* renamed method

* fixed a test failure

* some more refactoring

* simplified some instances of ability word usage
This commit is contained in:
Evan Kranzler 2021-07-15 07:46:38 -04:00 committed by GitHub
parent 0a31110164
commit ca80806400
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GPG key ID: 4AEE18F83AFDEB23
398 changed files with 946 additions and 989 deletions

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@ -93,12 +93,16 @@ public class DealsCombatDamageToAPlayerTriggeredAbility extends TriggeredAbility
@Override
public String getRule() {
if (text == null || text.isEmpty()) {
return "Whenever {this} deals combat damage to "
+ (onlyOpponents ? "an opponent" : "a player")
+ (orPlaneswalker ? " or planeswalker" : "")
+ ", " + super.getRule();
return super.getRule();
}
return text;
}
@Override
public String getTriggerPhrase() {
return "Whenever {this} deals combat damage to "
+ (onlyOpponents ? "an opponent" : "a player")
+ (orPlaneswalker ? " or planeswalker" : "")
+ ", ";
}
}