forked from External/mage
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
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parent
0b118d074e
commit
c9bb0be016
33 changed files with 163 additions and 131 deletions
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@ -117,7 +117,8 @@ public abstract class StackObjImpl implements StackObject {
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}
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for (Ability ability : objectAbilities) {
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// Some spells can have more than one mode
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for (Mode mode : ability.getModes().getSelectedModes()) {
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for (UUID modeId : ability.getModes().getSelectedModes()) {
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Mode mode = ability.getModes().get(modeId);
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ability.getModes().setActiveMode(mode);
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oldTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
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for (Target target : mode.getTargets()) {
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@ -210,8 +211,7 @@ public abstract class StackObjImpl implements StackObject {
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again = true;
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}
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} else // if possible add the alternate Target - it may not be included in the old definition nor in the already selected targets of the new definition
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{
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if (newTarget.getTargets().contains(tempTarget.getFirstTarget()) || target.getTargets().contains(tempTarget.getFirstTarget())) {
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if (newTarget.getTargets().contains(tempTarget.getFirstTarget()) || target.getTargets().contains(tempTarget.getFirstTarget())) {
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if (targetController.isHuman()) {
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if (targetController.chooseUse(Outcome.Benefit, "This target was already selected from origin spell. Reset to original target?", ability, game)) {
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// use previous target no target was selected
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@ -240,7 +240,6 @@ public abstract class StackObjImpl implements StackObject {
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// valid target was selected, add it to the new target definition
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newTarget.addTarget(tempTarget.getFirstTarget(), target.getTargetAmount(targetId), ability, game, false);
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}
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}
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} while (again && targetController.canRespond());
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}
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} // keep the target
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