forked from External/mage
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
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0b118d074e
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c9bb0be016
33 changed files with 163 additions and 131 deletions
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@ -306,7 +306,8 @@ public abstract class AbilityImpl implements Ability {
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&& game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.CAST_SPELL_LATE, getId(), getSourceId(), getControllerId()), this)) {
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return false;
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}
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for (Mode mode : this.getModes().getSelectedModes()) {
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for (UUID modeId : this.getModes().getSelectedModes()) {
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Mode mode = this.getModes().get(modeId);
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this.getModes().setActiveMode(mode);
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//20121001 - 601.2c
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// 601.2c The player announces his or her choice of an appropriate player, object, or zone for
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@ -1060,7 +1061,8 @@ public abstract class AbilityImpl implements Ability {
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}
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} else if (object instanceof Spell && ((Spell) object).getSpellAbility().getModes().size() > 1) {
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Modes spellModes = ((Spell) object).getSpellAbility().getModes();
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for (Mode selectedMode : spellModes.getSelectedModes()) {
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for (UUID selectedModeId : spellModes.getSelectedModes()) {
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Mode selectedMode = spellModes.get(selectedModeId);
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int item = 0;
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for (Mode mode : spellModes.values()) {
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item++;
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