Added possibility to check kind of cost to pay for conditional mana use.

This commit is contained in:
LevelX2 2016-01-10 12:01:58 +01:00
parent d63f6d7d27
commit c8f82b49ff
208 changed files with 770 additions and 571 deletions

View file

@ -157,7 +157,7 @@ class ReturnAttackerToHandTargetCost extends CostImpl {
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
if (targets.choose(Outcome.ReturnToHand, controllerId, sourceId, game)) {
for (UUID targetId : targets.get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
@ -197,7 +197,7 @@ class RevealNinjutsuCardCost extends CostImpl {
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
Player player = game.getPlayer(controllerId);
Card card = player.getHand().get(ability.getSourceId(), game);