forked from External/mage
new SetBasePowerToughnessPlusOneSourceEffect
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7 changed files with 59 additions and 62 deletions
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@ -0,0 +1,30 @@
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package mage.abilities.effects.common.continuous;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.IntPlusDynamicValue;
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import mage.constants.Duration;
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import mage.constants.SubLayer;
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/**
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* @author xenohedron
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*/
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public class SetBasePowerToughnessPlusOneSourceEffect extends SetBasePowerToughnessSourceEffect {
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/**
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* @param amount Power to set as a characteristic-defining ability; toughness is that value plus 1
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*/
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public SetBasePowerToughnessPlusOneSourceEffect(DynamicValue amount) {
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super(amount, new IntPlusDynamicValue(1, amount), Duration.EndOfGame, SubLayer.CharacteristicDefining_7a);
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this.staticText = "{this}'s power is equal to the number of " + amount.getMessage() + " and its toughness is equal to that number plus 1";
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}
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protected SetBasePowerToughnessPlusOneSourceEffect(final SetBasePowerToughnessPlusOneSourceEffect effect) {
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super(effect);
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}
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@Override
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public SetBasePowerToughnessPlusOneSourceEffect copy() {
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return new SetBasePowerToughnessPlusOneSourceEffect(this);
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}
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}
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@ -1,4 +1,3 @@
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package mage.abilities.effects.common.continuous;
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import mage.MageObject;
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@ -13,8 +12,6 @@ import mage.constants.SubLayer;
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import mage.game.Game;
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/**
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* RENAME
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*
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* @author BetaSteward_at_googlemail.com, North, Alex-Vasile, xenohedron
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*/
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public class SetBasePowerToughnessSourceEffect extends ContinuousEffectImpl {
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@ -72,15 +69,11 @@ public class SetBasePowerToughnessSourceEffect extends ContinuousEffectImpl {
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discard();
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return false;
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}
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if (this.power != null) {
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int power = this.power.calculate(game, source, this);
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mageObject.getPower().setModifiedBaseValue(power);
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mageObject.getPower().setModifiedBaseValue(this.power.calculate(game, source, this));
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}
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if (this.toughness != null) {
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int toughness = this.toughness.calculate(game, source, this);
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mageObject.getToughness().setModifiedBaseValue(toughness);
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mageObject.getToughness().setModifiedBaseValue(this.toughness.calculate(game, source, this));
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}
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return true;
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}
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