forked from External/mage
Fix DIE_ROLLED event to set targetID to player who rolled the die (#11993)
* Fix DIE_ROLLED event to set targetID to player who rolled the die * Fix DieRolledEvent instantiation
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14 changed files with 32 additions and 16 deletions
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@ -3293,7 +3293,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// raise affected roll events
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for (RollDieResult result : dieRolls) {
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game.fireEvent(new DieRolledEvent(source, rollDiceEvent.getRollDieType(), rollDiceEvent.getSides(), result.naturalResult, result.modifier, result.planarResult));
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game.fireEvent(new DieRolledEvent(source, this.getId(), rollDiceEvent.getRollDieType(), rollDiceEvent.getSides(), result.naturalResult, result.modifier, result.planarResult));
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}
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game.fireEvent(new DiceRolledEvent(rollDiceEvent.getSides(), dieResults, source, this.getId()));
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