diff --git a/Mage.Sets/src/mage/sets/guildpact/GlintEyeNephilim.java b/Mage.Sets/src/mage/sets/guildpact/GlintEyeNephilim.java new file mode 100644 index 00000000000..a8908d7ba8b --- /dev/null +++ b/Mage.Sets/src/mage/sets/guildpact/GlintEyeNephilim.java @@ -0,0 +1,109 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.guildpact; + +import java.util.UUID; +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; +import mage.abilities.common.SimpleActivatedAbility; +import mage.abilities.costs.common.DiscardCardCost; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.continuous.BoostSourceEffect; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.Zone; +import mage.game.Game; +import mage.players.Player; + +/** + * @author fenhl + */ +public class GlintEyeNephilim extends CardImpl { + + public GlintEyeNephilim(UUID ownerId) { + super(ownerId, 115, "Glint-Eye Nephilim", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{U}{B}{R}{G}"); + this.expansionSetCode = "GPT"; + this.subtype.add("Nephilim"); + + this.power = new MageInt(2); + this.toughness = new MageInt(2); + + // Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. + this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new GlintEyeNephilimEffect(), false, true)); + + // {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Duration.EndOfTurn), new GenericManaCost(1)); + ability.addCost(new DiscardCardCost()); + this.addAbility(ability); + + } + + public GlintEyeNephilim(final GlintEyeNephilim card) { + super(card); + } + + @Override + public GlintEyeNephilim copy() { + return new GlintEyeNephilim(this); + } +} + +class GlintEyeNephilimEffect extends OneShotEffect { + + public GlintEyeNephilimEffect() { + super(Outcome.DrawCard); + this.staticText = "draw that many cards"; + } + + public GlintEyeNephilimEffect(final GlintEyeNephilimEffect effect) { + super(effect); + } + + @Override + public GlintEyeNephilimEffect copy() { + return new GlintEyeNephilimEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + int amount = (Integer) getValue("damage"); + if (amount > 0) { + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { + controller.drawCards(amount, game); + return true; + } + } + return false; + } +}