* Regeneration abilities - added card hint about activated and used regeneration;

This commit is contained in:
Oleg Agafonov 2020-08-01 21:29:08 +04:00
parent 4ba7c18d43
commit c7595ca476
15 changed files with 244 additions and 87 deletions

View file

@ -1,8 +1,5 @@
package mage.game.permanent;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.Ability;
@ -13,6 +10,10 @@ import mage.game.Controllable;
import mage.game.Game;
import mage.game.GameState;
import java.util.List;
import java.util.Set;
import java.util.UUID;
public interface Permanent extends Card, Controllable {
void setOriginalControllerId(UUID controllerId);
@ -105,7 +106,7 @@ public interface Permanent extends Card, Controllable {
* @param source
* @param game
* @param silentMode - use it to ignore warning message for users (e.g. for
* checking only)
* checking only)
* @return
*/
boolean cantBeAttachedBy(MageObject source, Game game, boolean silentMode);
@ -148,11 +149,11 @@ public interface Permanent extends Card, Controllable {
boolean sacrifice(UUID sourceId, Game game);
boolean regenerate(UUID sourceId, Game game);
boolean regenerate(Ability source, Game game);
boolean fight(Permanent fightTarget, Ability source, Game game);
boolean fight(Permanent fightTarget, Ability source, Game game,boolean batchTrigger);
boolean fight(Permanent fightTarget, Ability source, Game game, boolean batchTrigger);
boolean entersBattlefield(UUID sourceId, Game game, Zone fromZone, boolean fireEvent);
@ -221,7 +222,7 @@ public interface Permanent extends Card, Controllable {
/**
* @param defenderId id of planeswalker or player to attack - can be empty
* to check generally
* to check generally
* @param game
* @return
*/