forked from External/mage
* Regeneration abilities - added card hint about activated and used regeneration;
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4ba7c18d43
commit
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15 changed files with 244 additions and 87 deletions
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@ -2,8 +2,11 @@ package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.hint.Hint;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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@ -12,7 +15,7 @@ import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public class InfoEffect extends OneShotEffect {
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@ -36,10 +39,66 @@ public class InfoEffect extends OneShotEffect {
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}
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public static void addInfoToPermanent(Game game, Ability source, Permanent permanent, String info) {
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addInfoToPermanent(game, source, permanent, info, Duration.WhileOnBattlefield);
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}
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/**
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* Add temporary information string to permanent (visible in rules list)
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*
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* @param game
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* @param source
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* @param permanent
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* @param info
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* @param duration
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*/
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public static void addInfoToPermanent(Game game, Ability source, Permanent permanent, String info, Duration duration) {
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// add simple static info to permanent's rules
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect(info));
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GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield);
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gainAbilityEffect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(gainAbilityEffect, source);
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GainAbilityTargetEffect gainEffect = new GainAbilityTargetEffect(ability, duration);
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gainEffect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(gainEffect, source);
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}
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/**
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* Add temporary card hint to permanent (visible in rules list)
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*
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* @param game
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* @param source
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* @param permanent
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* @param cardHint
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* @param duration
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*/
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public static void addCardHintToPermanent(Game game, Ability source, Permanent permanent, Hint cardHint, Duration duration) {
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("hint"));
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ability.setRuleVisible(false);
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ability.addHint(cardHint);
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GainAbilityTargetEffect gainEffect = new GainAbilityTargetEffect(ability, duration);
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gainEffect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(gainEffect, source);
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}
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/**
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* Add temporary card hint to permanent (visible in rules list)
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* Will be visible on conditional only
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*
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* @param game
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* @param source
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* @param permanent
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* @param cardHint
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* @param duration
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* @param condition
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*/
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public static void addCardHintToPermanentConditional(Game game, Ability source, Permanent permanent, Hint cardHint, Duration duration, Condition condition) {
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("hint"));
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ability.setRuleVisible(false);
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ability.addHint(cardHint);
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GainAbilityTargetEffect gainEffect = new GainAbilityTargetEffect(ability, duration);
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gainEffect.setTargetPointer(new FixedTarget(permanent, game));
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ConditionalContinuousEffect conditionalEffect = new ConditionalContinuousEffect(gainEffect, condition, "test");
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conditionalEffect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(conditionalEffect, source);
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}
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}
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