diff --git a/Mage.Sets/src/mage/cards/s/SOLDIERMilitaryProgram.java b/Mage.Sets/src/mage/cards/s/SOLDIERMilitaryProgram.java new file mode 100644 index 00000000000..3ce4752aedc --- /dev/null +++ b/Mage.Sets/src/mage/cards/s/SOLDIERMilitaryProgram.java @@ -0,0 +1,50 @@ +package mage.cards.s; + +import mage.abilities.Ability; +import mage.abilities.Mode; +import mage.abilities.condition.common.ControlACommanderCondition; +import mage.abilities.effects.common.CreateTokenEffect; +import mage.abilities.effects.common.counter.AddCountersTargetEffect; +import mage.abilities.triggers.BeginningOfCombatTriggeredAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.counters.CounterType; +import mage.filter.FilterPermanent; +import mage.filter.common.FilterControlledPermanent; +import mage.game.permanent.token.SoldierToken; +import mage.target.TargetPermanent; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class SOLDIERMilitaryProgram extends CardImpl { + + private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SOLDIER, "Soldiers you control"); + + public SOLDIERMilitaryProgram(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}"); + + // At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. + // * Create a 1/1 white Soldier creature token. + Ability ability = new BeginningOfCombatTriggeredAbility(new CreateTokenEffect(new SoldierToken())); + ability.getModes().setMoreCondition(2, ControlACommanderCondition.instance); + + // * Put a +1/+1 counter on each of up to two Soldiers you control. + ability.addMode(new Mode(new AddCountersTargetEffect(CounterType.P1P1.createInstance())) + .addTarget(new TargetPermanent(0, 2, filter))); + this.addAbility(ability); + } + + private SOLDIERMilitaryProgram(final SOLDIERMilitaryProgram card) { + super(card); + } + + @Override + public SOLDIERMilitaryProgram copy() { + return new SOLDIERMilitaryProgram(this); + } +} diff --git a/Mage.Sets/src/mage/sets/FinalFantasyCommander.java b/Mage.Sets/src/mage/sets/FinalFantasyCommander.java index e1642004eb2..a5d424ad72f 100644 --- a/Mage.Sets/src/mage/sets/FinalFantasyCommander.java +++ b/Mage.Sets/src/mage/sets/FinalFantasyCommander.java @@ -204,6 +204,7 @@ public final class FinalFantasyCommander extends ExpansionSet { cards.add(new SetCardInfo("Rugged Prairie", 417, Rarity.RARE, mage.cards.r.RuggedPrairie.class)); cards.add(new SetCardInfo("Ruin Grinder", 297, Rarity.RARE, mage.cards.r.RuinGrinder.class)); cards.add(new SetCardInfo("Ruinous Ultimatum", 329, Rarity.RARE, mage.cards.r.RuinousUltimatum.class)); + cards.add(new SetCardInfo("SOLDIER Military Program", 25, Rarity.RARE, mage.cards.s.SOLDIERMilitaryProgram.class)); cards.add(new SetCardInfo("Sabin, Master Monk", 57, Rarity.RARE, mage.cards.s.SabinMasterMonk.class)); cards.add(new SetCardInfo("Sacred Peaks", 418, Rarity.COMMON, mage.cards.s.SacredPeaks.class)); cards.add(new SetCardInfo("Scavenger Grounds", 419, Rarity.RARE, mage.cards.s.ScavengerGrounds.class));