diff --git a/Mage.Sets/src/mage/cards/s/SpartanVeteran.java b/Mage.Sets/src/mage/cards/s/SpartanVeteran.java new file mode 100644 index 00000000000..41454e02156 --- /dev/null +++ b/Mage.Sets/src/mage/cards/s/SpartanVeteran.java @@ -0,0 +1,52 @@ +package mage.cards.s; + +import mage.MageInt; +import mage.abilities.common.SimpleActivatedAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.condition.common.MyTurnCondition; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.decorator.ConditionalContinuousEffect; +import mage.abilities.effects.common.continuous.BoostSourceEffect; +import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; +import mage.abilities.hint.common.MyTurnHint; +import mage.abilities.keyword.FirstStrikeAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.SubType; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class SpartanVeteran extends CardImpl { + + public SpartanVeteran(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{R}"); + + this.subtype.add(SubType.HUMAN); + this.subtype.add(SubType.SOLDIER); + this.power = new MageInt(1); + this.toughness = new MageInt(1); + + // As long as it's your turn, Spartan Veteran has first strike. + this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect( + new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield), + MyTurnCondition.instance, "As long as it's your turn, {this} has first strike." + )).addHint(MyTurnHint.instance)); + + // {2}: Spartan Veteran gets +1/+0 until end of turn. + this.addAbility(new SimpleActivatedAbility(new BoostSourceEffect(1, 0, Duration.EndOfTurn), new GenericManaCost(2))); + } + + private SpartanVeteran(final SpartanVeteran card) { + super(card); + } + + @Override + public SpartanVeteran copy() { + return new SpartanVeteran(this); + } +} diff --git a/Mage.Sets/src/mage/sets/AssassinsCreed.java b/Mage.Sets/src/mage/sets/AssassinsCreed.java index c3d7b897150..646e44f2155 100644 --- a/Mage.Sets/src/mage/sets/AssassinsCreed.java +++ b/Mage.Sets/src/mage/sets/AssassinsCreed.java @@ -75,6 +75,7 @@ public final class AssassinsCreed extends ExpansionSet { cards.add(new SetCardInfo("Settlement Blacksmith", 280, Rarity.UNCOMMON, mage.cards.s.SettlementBlacksmith.class)); cards.add(new SetCardInfo("Silent Clearing", 115, Rarity.RARE, mage.cards.s.SilentClearing.class)); cards.add(new SetCardInfo("Smoke Bomb", 75, Rarity.UNCOMMON, mage.cards.s.SmokeBomb.class)); + cards.add(new SetCardInfo("Spartan Veteran", 292, Rarity.COMMON, mage.cards.s.SpartanVeteran.class)); cards.add(new SetCardInfo("Stone Quarry", 300, Rarity.UNCOMMON, mage.cards.s.StoneQuarry.class)); cards.add(new SetCardInfo("Submerged Boneyard", 301, Rarity.UNCOMMON, mage.cards.s.SubmergedBoneyard.class)); cards.add(new SetCardInfo("Sunbaked Canyon", 111, Rarity.RARE, mage.cards.s.SunbakedCanyon.class));