forked from External/mage
added monte carlo AI - still needs some work
This commit is contained in:
parent
2987dcc776
commit
c508f07910
8 changed files with 1372 additions and 0 deletions
62
Mage.Server.Plugins/Mage.Player.AIMCTS/pom.xml
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62
Mage.Server.Plugins/Mage.Player.AIMCTS/pom.xml
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>org.mage</groupId>
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<artifactId>Mage-Server-Plugins</artifactId>
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<version>0.8.1</version>
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</parent>
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<artifactId>Mage-Player-AI-MCTS</artifactId>
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<packaging>jar</packaging>
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<name>Mage Player AI MCTS</name>
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<dependencies>
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<dependency>
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<groupId>log4j</groupId>
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<artifactId>log4j</artifactId>
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<version>1.2.14</version>
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<type>jar</type>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage</artifactId>
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<version>${project.version}</version>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage-Player-AI</artifactId>
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<version>${project.version}</version>
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</dependency>
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</dependencies>
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<build>
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<sourceDirectory>src</sourceDirectory>
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<plugins>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>2.0.2</version>
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<configuration>
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<source>1.6</source>
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<target>1.6</target>
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</configuration>
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</plugin>
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<plugin>
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<artifactId>maven-resources-plugin</artifactId>
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<configuration>
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<encoding>UTF-8</encoding>
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</configuration>
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</plugin>
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</plugins>
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<finalName>mage-player-aimcts</finalName>
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</build>
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<properties/>
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</project>
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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||||||
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* provided with the distribution.
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||||||
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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||||||
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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||||||
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> implements Player {
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protected transient MCTSNode root;
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protected int thinkTime;
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private final static transient Logger logger = Logger.getLogger(ComputerPlayerMCTS.class);
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public ComputerPlayerMCTS(String name, RangeOfInfluence range, int skill) {
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super(name, range);
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human = false;
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thinkTime = skill;
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}
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protected ComputerPlayerMCTS(UUID id) {
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super(id);
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}
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public ComputerPlayerMCTS(final ComputerPlayerMCTS player) {
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super(player);
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}
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@Override
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public ComputerPlayerMCTS copy() {
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return new ComputerPlayerMCTS(this);
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}
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@Override
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public void priority(Game game) {
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getNextAction(game);
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Ability ability = root.getAction();
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activateAbility((ActivatedAbility)ability, game);
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}
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protected void calculateActions(Game game) {
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if (root == null) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.PRIORITY);
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root = new MCTSNode(sim);
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}
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applyMCTS();
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root = root.bestChild();
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root.emancipate();
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}
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protected void getNextAction(Game game) {
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if (root != null) {
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root = root.getMatchingState(game.getState().getValue().hashCode());
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if (root != null)
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root.emancipate();
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}
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calculateActions(game);
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}
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// @Override
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// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean chooseMulligan(Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean chooseUse(Outcome outcome, String message, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public boolean choose(Outcome outcome, Choice choice, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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// @Override
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// public boolean playMana(ManaCost unpaid, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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// @Override
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// public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public Mode chooseMode(Modes modes, Ability source, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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@Override
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public void selectAttackers(Game game) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.SELECT_ATTACKERS);
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root = new MCTSNode(sim);
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applyMCTS();
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Combat combat = root.bestChild().getCombat();
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UUID opponentId = game.getCombat().getDefenders().iterator().next();
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for (UUID attackerId: combat.getAttackers()) {
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this.declareAttacker(attackerId, opponentId, game);
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}
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}
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@Override
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public void selectBlockers(Game game) {
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Game sim = createMCTSGame(game);
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MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
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player.setNextAction(MCTSPlayer.NextAction.SELECT_BLOCKERS);
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root = new MCTSNode(sim);
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applyMCTS();
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Combat combat = root.bestChild().getCombat();
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List<CombatGroup> groups = game.getCombat().getGroups();
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for (int i = 0; i < groups.size(); i++) {
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if (i < combat.getGroups().size()) {
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for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
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this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
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}
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}
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}
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}
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// @Override
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// public UUID chooseAttackerOrder(List<Permanent> attacker, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public int getAmount(int min, int max, String message, Game game) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public void sideboard(Match match, Deck deck) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public void construct(Tournament tournament, Deck deck) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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//
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// @Override
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// public void pickCard(List<Card> cards, Deck deck, Draft draft) {
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// throw new UnsupportedOperationException("Not supported yet.");
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// }
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protected void applyMCTS() {
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long startTime = System.nanoTime();
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long endTime = startTime + (thinkTime * 1000000000l);
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MCTSNode current;
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if (root.getNumChildren() == 1)
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//there is only one possible action
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return;
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logger.info("applyMCTS - Thinking for " + (endTime - startTime)/1000000000.0 + "s");
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while (true) {
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long currentTime = System.nanoTime();
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logger.info("Remaining time: " + (endTime - currentTime)/1000000000.0 + "s");
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if (currentTime > endTime)
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break;
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current = root;
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// Selection
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while (!current.isLeaf()) {
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current = current.select();
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}
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int result;
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if (!current.isTerminal()) {
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// Expansion
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current.expand();
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if (current == root && current.getNumChildren() == 1)
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//there is only one possible action
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return;
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// Simulation
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current = current.select();
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result = current.simulate(this.playerId);
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}
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else {
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result = current.isWinner(this.playerId)?1:0;
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}
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// Backpropagation
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current.backpropagate(result);
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}
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logger.info("Created " + root.getNodeCount() + " nodes");
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return;
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}
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/**
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* Copies game and replaces all players in copy with mcts players
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* Shuffles each players library so that there is no knowledge of its order
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*
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* @param game
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* @return a new game object with simulated players
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*/
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protected Game createMCTSGame(Game game) {
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Game mcts = game.copy();
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for (Player copyPlayer: mcts.getState().getPlayers().values()) {
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Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
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MCTSPlayer newPlayer = new MCTSPlayer(copyPlayer.getId());
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newPlayer.restore(origPlayer);
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newPlayer.shuffleLibrary(mcts);
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mcts.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
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}
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mcts.setSimulation(true);
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return mcts;
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}
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}
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@ -0,0 +1,284 @@
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/*
|
||||||
|
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
|
||||||
|
package mage.player.ai;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
import mage.Constants.PhaseStep;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.ActivatedAbility;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.GameState;
|
||||||
|
import mage.game.combat.Combat;
|
||||||
|
import mage.game.combat.CombatGroup;
|
||||||
|
import mage.game.turn.Step.StepPart;
|
||||||
|
import mage.players.Player;
|
||||||
|
import org.apache.log4j.Logger;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author BetaSteward_at_googlemail.com
|
||||||
|
*/
|
||||||
|
public class MCTSNode {
|
||||||
|
|
||||||
|
private static final double selectionCoefficient = 1;
|
||||||
|
private final static transient Logger logger = Logger.getLogger(MCTSNode.class);
|
||||||
|
|
||||||
|
private int visits = 0;
|
||||||
|
private int wins = 0;
|
||||||
|
private MCTSNode parent;
|
||||||
|
private List<MCTSNode> children = new ArrayList<MCTSNode>();
|
||||||
|
private Ability action;
|
||||||
|
private Combat combat;
|
||||||
|
private Game game;
|
||||||
|
private int stateValue;
|
||||||
|
|
||||||
|
private static int nodeCount;
|
||||||
|
|
||||||
|
public MCTSNode(Game game) {
|
||||||
|
this.game = game;
|
||||||
|
this.stateValue = game.getState().getValue().hashCode();
|
||||||
|
nodeCount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected MCTSNode(MCTSNode parent, Game game, int state, Ability action) {
|
||||||
|
this.game = game;
|
||||||
|
this.stateValue = state;
|
||||||
|
this.parent = parent;
|
||||||
|
this.action = action;
|
||||||
|
nodeCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected MCTSNode(MCTSNode parent, Game game, int state, Combat combat) {
|
||||||
|
this.game = game;
|
||||||
|
this.stateValue = state;
|
||||||
|
this.parent = parent;
|
||||||
|
this.combat = combat;
|
||||||
|
nodeCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSNode select() {
|
||||||
|
double bestValue = Double.NEGATIVE_INFINITY;
|
||||||
|
MCTSNode bestChild = null;
|
||||||
|
// logger.info("start select");
|
||||||
|
if (children.size() == 1) {
|
||||||
|
return children.get(0);
|
||||||
|
}
|
||||||
|
for (MCTSNode node: children) {
|
||||||
|
double uct;
|
||||||
|
if (node.visits > 0)
|
||||||
|
uct = (node.wins / (node.visits + 1.0)) + (selectionCoefficient * Math.sqrt(Math.log(visits + 1.0) / (node.visits + 1.0)));
|
||||||
|
else
|
||||||
|
// ensure that a random unvisited node is played first
|
||||||
|
uct = 10000 + 1000 * Math.random();
|
||||||
|
// logger.info("uct: " + uct);
|
||||||
|
if (uct > bestValue) {
|
||||||
|
bestChild = node;
|
||||||
|
bestValue = uct;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// logger.info("stop select");
|
||||||
|
return bestChild;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void expand() {
|
||||||
|
MCTSPlayer player;
|
||||||
|
if (game.getStep().getStepPart() == StepPart.PRIORITY)
|
||||||
|
player = (MCTSPlayer) game.getPlayer(game.getPriorityPlayerId());
|
||||||
|
else {
|
||||||
|
if (game.getStep().getType() == PhaseStep.DECLARE_BLOCKERS)
|
||||||
|
player = (MCTSPlayer) game.getPlayer(game.getCombat().getDefenders().iterator().next());
|
||||||
|
else
|
||||||
|
player = (MCTSPlayer) game.getPlayer(game.getActivePlayerId());
|
||||||
|
}
|
||||||
|
if (player.getNextAction() == null) {
|
||||||
|
logger.fatal("next action is null");
|
||||||
|
}
|
||||||
|
switch (player.getNextAction()) {
|
||||||
|
case PRIORITY:
|
||||||
|
logger.info("Priority for player:" + player.getName() + " turn: " + game.getTurnNum() + " phase: " + game.getPhase().getType() + " step: " + game.getStep().getType());
|
||||||
|
List<Ability> abilities = player.getPlayableOptions(game);
|
||||||
|
for (Ability ability: abilities) {
|
||||||
|
Game sim = game.copy();
|
||||||
|
int simState = sim.getState().getValue().hashCode();
|
||||||
|
logger.info("expand " + ability.toString());
|
||||||
|
MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
|
||||||
|
simPlayer.activateAbility((ActivatedAbility)ability, sim);
|
||||||
|
sim.resume();
|
||||||
|
children.add(new MCTSNode(this, sim, simState, ability));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SELECT_ATTACKERS:
|
||||||
|
logger.info("Select attackers:" + player.getName());
|
||||||
|
List<List<UUID>> attacks = player.getAttacks(game);
|
||||||
|
UUID defenderId = game.getOpponents(player.getId()).iterator().next();
|
||||||
|
for (List<UUID> attack: attacks) {
|
||||||
|
Game sim = game.copy();
|
||||||
|
int simState = sim.getState().getValue().hashCode();
|
||||||
|
MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
|
||||||
|
for (UUID attackerId: attack) {
|
||||||
|
simPlayer.declareAttacker(attackerId, defenderId, sim);
|
||||||
|
}
|
||||||
|
sim.resume();
|
||||||
|
children.add(new MCTSNode(this, sim, simState, sim.getCombat()));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SELECT_BLOCKERS:
|
||||||
|
logger.info("Select blockers:" + player.getName());
|
||||||
|
List<List<List<UUID>>> blocks = player.getBlocks(game);
|
||||||
|
for (List<List<UUID>> block: blocks) {
|
||||||
|
Game sim = game.copy();
|
||||||
|
int simState = sim.getState().getValue().hashCode();
|
||||||
|
MCTSPlayer simPlayer = (MCTSPlayer) sim.getPlayer(player.getId());
|
||||||
|
List<CombatGroup> groups = sim.getCombat().getGroups();
|
||||||
|
for (int i = 0; i < groups.size(); i++) {
|
||||||
|
if (i < block.size()) {
|
||||||
|
for (UUID blockerId: block.get(i)) {
|
||||||
|
simPlayer.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), sim);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sim.resume();
|
||||||
|
children.add(new MCTSNode(this, sim, simState, sim.getCombat()));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int simulate(UUID playerId) {
|
||||||
|
long startTime = System.nanoTime();
|
||||||
|
Game sim = createSimulation(game);
|
||||||
|
sim.resume();
|
||||||
|
long duration = System.nanoTime() - startTime;
|
||||||
|
int retVal = 0;
|
||||||
|
for (Player simPlayer: sim.getPlayers().values()) {
|
||||||
|
logger.info(simPlayer.getName() + " calculated " + ((SimulatedPlayerMCTS)simPlayer).getActionCount() + " actions in " + duration/1000000000.0 + "s");
|
||||||
|
if (simPlayer.getId().equals(playerId) && simPlayer.hasWon()) {
|
||||||
|
logger.info("AI won the simulation");
|
||||||
|
retVal = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return retVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void backpropagate(int result) {
|
||||||
|
if (result == 1)
|
||||||
|
wins++;
|
||||||
|
visits++;
|
||||||
|
if (parent != null)
|
||||||
|
parent.backpropagate(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isLeaf() {
|
||||||
|
return children.isEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSNode bestChild() {
|
||||||
|
double bestCount = -1;
|
||||||
|
MCTSNode bestChild = null;
|
||||||
|
for (MCTSNode node: children) {
|
||||||
|
if (node.visits > bestCount) {
|
||||||
|
bestChild = node;
|
||||||
|
bestCount = node.visits;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return bestChild;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void emancipate() {
|
||||||
|
this.parent = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Ability getAction() {
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNumChildren() {
|
||||||
|
return children.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSNode getParent() {
|
||||||
|
return parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Combat getCombat() {
|
||||||
|
return combat;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getNodeCount() {
|
||||||
|
return nodeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copies game and replaces all players in copy with simulated players
|
||||||
|
* Shuffles each players library so that there is no knowledge of its order
|
||||||
|
*
|
||||||
|
* @param game
|
||||||
|
* @return a new game object with simulated players
|
||||||
|
*/
|
||||||
|
protected Game createSimulation(Game game) {
|
||||||
|
Game sim = game.copy();
|
||||||
|
|
||||||
|
for (Player copyPlayer: sim.getState().getPlayers().values()) {
|
||||||
|
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
|
||||||
|
SimulatedPlayerMCTS newPlayer = new SimulatedPlayerMCTS(copyPlayer.getId(), true);
|
||||||
|
newPlayer.restore(origPlayer);
|
||||||
|
newPlayer.shuffleLibrary(sim);
|
||||||
|
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
||||||
|
}
|
||||||
|
sim.setSimulation(true);
|
||||||
|
return sim;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isTerminal() {
|
||||||
|
return game.isGameOver();
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isWinner(UUID playerId) {
|
||||||
|
Player player = game.getPlayer(playerId);
|
||||||
|
if (player != null && player.hasWon())
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSNode getMatchingState(int state) {
|
||||||
|
for (MCTSNode node: children) {
|
||||||
|
// logger.info(state);
|
||||||
|
// logger.info(node.stateValue);
|
||||||
|
if (node.stateValue == state) {
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
MCTSNode match = node.getMatchingState(state);
|
||||||
|
if (match != null)
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,304 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
|
||||||
|
package mage.player.ai;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.UUID;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.SpellAbility;
|
||||||
|
import mage.abilities.common.PassAbility;
|
||||||
|
import mage.abilities.costs.mana.GenericManaCost;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.combat.Combat;
|
||||||
|
import mage.game.permanent.Permanent;
|
||||||
|
import org.apache.log4j.Logger;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author BetaSteward_at_googlemail.com
|
||||||
|
*/
|
||||||
|
public class MCTSPlayer extends ComputerPlayer<MCTSPlayer> {
|
||||||
|
|
||||||
|
private final static transient Logger logger = Logger.getLogger(MCTSPlayer.class);
|
||||||
|
|
||||||
|
protected PassAbility pass = new PassAbility();
|
||||||
|
|
||||||
|
private NextAction nextAction;
|
||||||
|
|
||||||
|
public enum NextAction {
|
||||||
|
PRIORITY, SELECT_ATTACKERS, SELECT_BLOCKERS;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSPlayer(UUID id) {
|
||||||
|
super(id);
|
||||||
|
this.pass.setControllerId(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MCTSPlayer(final MCTSPlayer player) {
|
||||||
|
super(player);
|
||||||
|
this.pass = player.pass.copy();
|
||||||
|
this.nextAction = player.nextAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MCTSPlayer copy() {
|
||||||
|
return new MCTSPlayer(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected List<Ability> getPlayableAbilities(Game game) {
|
||||||
|
List<Ability> playables = getPlayable(game, true);
|
||||||
|
playables.add(pass);
|
||||||
|
return playables;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Ability> getPlayableOptions(Game game) {
|
||||||
|
List<Ability> all = new ArrayList<Ability>();
|
||||||
|
List<Ability> playables = getPlayableAbilities(game);
|
||||||
|
for (Ability ability: playables) {
|
||||||
|
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
|
||||||
|
if (options.isEmpty()) {
|
||||||
|
if (ability.getManaCosts().getVariableCosts().size() > 0) {
|
||||||
|
simulateVariableCosts(ability, all, game);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
all.add(ability);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (Ability option: options) {
|
||||||
|
if (ability.getManaCosts().getVariableCosts().size() > 0) {
|
||||||
|
simulateVariableCosts(option, all, game);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
all.add(option);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return all;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void simulateVariableCosts(Ability ability, List<Ability> options, Game game) {
|
||||||
|
int numAvailable = getAvailableManaProducers(game).size() - ability.getManaCosts().convertedManaCost();
|
||||||
|
int start = 0;
|
||||||
|
if (!(ability instanceof SpellAbility)) {
|
||||||
|
//only use x=0 on spell abilities
|
||||||
|
if (numAvailable == 0)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
start = 1;
|
||||||
|
}
|
||||||
|
for (int i = start; i < numAvailable; i++) {
|
||||||
|
Ability newAbility = ability.copy();
|
||||||
|
newAbility.addManaCost(new GenericManaCost(i));
|
||||||
|
options.add(newAbility);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<List<UUID>> getAttacks(Game game) {
|
||||||
|
List<List<UUID>> engagements = new ArrayList<List<UUID>>();
|
||||||
|
List<Permanent> attackersList = super.getAvailableAttackers(game);
|
||||||
|
//use binary digits to calculate powerset of attackers
|
||||||
|
int powerElements = (int) Math.pow(2, attackersList.size());
|
||||||
|
StringBuilder binary = new StringBuilder();
|
||||||
|
for (int i = powerElements - 1; i >= 0; i--) {
|
||||||
|
binary.setLength(0);
|
||||||
|
binary.append(Integer.toBinaryString(i));
|
||||||
|
while (binary.length() < attackersList.size()) {
|
||||||
|
binary.insert(0, "0");
|
||||||
|
}
|
||||||
|
List<UUID> engagement = new ArrayList<UUID>();
|
||||||
|
for (int j = 0; j < attackersList.size(); j++) {
|
||||||
|
if (binary.charAt(j) == '1')
|
||||||
|
engagement.add(attackersList.get(j).getId());
|
||||||
|
}
|
||||||
|
engagements.add(engagement);
|
||||||
|
}
|
||||||
|
return engagements;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<List<List<UUID>>> getBlocks(Game game) {
|
||||||
|
List<List<List<UUID>>> engagements = new ArrayList<List<List<UUID>>>();
|
||||||
|
int numGroups = game.getCombat().getGroups().size();
|
||||||
|
if (numGroups == 0) return engagements;
|
||||||
|
|
||||||
|
//add a node with no blockers
|
||||||
|
List<List<UUID>> engagement = new ArrayList<List<UUID>>();
|
||||||
|
for (int i = 0; i < numGroups; i++) {
|
||||||
|
engagement.add(new ArrayList<UUID>());
|
||||||
|
}
|
||||||
|
engagements.add(engagement);
|
||||||
|
|
||||||
|
List<Permanent> blockers = getAvailableBlockers(game);
|
||||||
|
addBlocker(game, engagement, blockers, engagements);
|
||||||
|
|
||||||
|
return engagements;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<List<UUID>> copyEngagement(List<List<UUID>> engagement) {
|
||||||
|
List<List<UUID>> newEngagement = new ArrayList<List<UUID>>();
|
||||||
|
for (List<UUID> group: engagement) {
|
||||||
|
newEngagement.add(new ArrayList<UUID>(group));
|
||||||
|
}
|
||||||
|
return newEngagement;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void addBlocker(Game game, List<List<UUID>> engagement, List<Permanent> blockers, List<List<List<UUID>>> engagements) {
|
||||||
|
if (blockers.isEmpty())
|
||||||
|
return;
|
||||||
|
int numGroups = game.getCombat().getGroups().size();
|
||||||
|
//try to block each attacker with each potential blocker
|
||||||
|
Permanent blocker = blockers.get(0);
|
||||||
|
// if (logger.isDebugEnabled())
|
||||||
|
// logger.debug("simulating -- block:" + blocker);
|
||||||
|
List<Permanent> remaining = remove(blockers, blocker);
|
||||||
|
for (int i = 0; i < numGroups; i++) {
|
||||||
|
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
|
||||||
|
List<List<UUID>>newEngagement = copyEngagement(engagement);
|
||||||
|
newEngagement.get(i).add(blocker.getId());
|
||||||
|
engagements.add(newEngagement);
|
||||||
|
// logger.debug("simulating -- found redundant block combination");
|
||||||
|
addBlocker(game, newEngagement, remaining, engagements); // and recurse minus the used blocker
|
||||||
|
}
|
||||||
|
}
|
||||||
|
addBlocker(game, engagement, remaining, engagements);
|
||||||
|
}
|
||||||
|
|
||||||
|
public NextAction getNextAction() {
|
||||||
|
return nextAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setNextAction(NextAction action) {
|
||||||
|
this.nextAction = action;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void priority(Game game) {
|
||||||
|
// logger.info("Paused for Priority for player:" + getName());
|
||||||
|
game.pause();
|
||||||
|
nextAction = NextAction.PRIORITY;
|
||||||
|
}
|
||||||
|
|
||||||
|
// @Override
|
||||||
|
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean chooseMulligan(Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean chooseUse(Outcome outcome, String message, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public boolean choose(Outcome outcome, Choice choice, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public Mode chooseMode(Modes modes, Ability source, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectAttackers(Game game) {
|
||||||
|
// logger.info("Paused for select attackers for player:" + getName());
|
||||||
|
game.pause();
|
||||||
|
nextAction = NextAction.SELECT_ATTACKERS;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectBlockers(Game game) {
|
||||||
|
// logger.info("Paused for select blockers for player:" + getName());
|
||||||
|
game.pause();
|
||||||
|
nextAction = NextAction.SELECT_BLOCKERS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// @Override
|
||||||
|
// public UUID chooseAttackerOrder(List<Permanent> attacker, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// @Override
|
||||||
|
// public int getAmount(int min, int max, String message, Game game) {
|
||||||
|
// game.end();
|
||||||
|
// }
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,418 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
|
||||||
|
package mage.player.ai;
|
||||||
|
|
||||||
|
import java.io.Serializable;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.UUID;
|
||||||
|
import mage.Constants.Outcome;
|
||||||
|
import mage.Constants.Zone;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.ActivatedAbility;
|
||||||
|
import mage.abilities.Mode;
|
||||||
|
import mage.abilities.Modes;
|
||||||
|
import mage.abilities.TriggeredAbilities;
|
||||||
|
import mage.abilities.TriggeredAbility;
|
||||||
|
import mage.abilities.costs.mana.GenericManaCost;
|
||||||
|
import mage.abilities.costs.mana.ManaCost;
|
||||||
|
import mage.abilities.costs.mana.ManaCosts;
|
||||||
|
import mage.abilities.costs.mana.VariableManaCost;
|
||||||
|
import mage.abilities.effects.ReplacementEffect;
|
||||||
|
import mage.abilities.mana.ManaAbility;
|
||||||
|
import mage.cards.Card;
|
||||||
|
import mage.cards.Cards;
|
||||||
|
import mage.choices.Choice;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.combat.CombatGroup;
|
||||||
|
import mage.game.permanent.Permanent;
|
||||||
|
import mage.game.stack.StackAbility;
|
||||||
|
import mage.players.Player;
|
||||||
|
import mage.target.Target;
|
||||||
|
import mage.target.TargetAmount;
|
||||||
|
import mage.target.TargetCard;
|
||||||
|
import org.apache.log4j.Logger;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* plays randomly
|
||||||
|
*
|
||||||
|
* @author BetaSteward_at_googlemail.com
|
||||||
|
*/
|
||||||
|
public class SimulatedPlayerMCTS extends MCTSPlayer {
|
||||||
|
|
||||||
|
private boolean isSimulatedPlayer;
|
||||||
|
private static Random rnd = new Random();
|
||||||
|
private int actionCount = 0;
|
||||||
|
private final static transient Logger logger = Logger.getLogger(SimulatedPlayerMCTS.class);
|
||||||
|
|
||||||
|
public SimulatedPlayerMCTS(UUID id, boolean isSimulatedPlayer) {
|
||||||
|
super(id);
|
||||||
|
this.isSimulatedPlayer = isSimulatedPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SimulatedPlayerMCTS(final SimulatedPlayerMCTS player) {
|
||||||
|
super(player);
|
||||||
|
this.isSimulatedPlayer = player.isSimulatedPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public SimulatedPlayerMCTS copy() {
|
||||||
|
return new SimulatedPlayerMCTS(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isSimulatedPlayer() {
|
||||||
|
return this.isSimulatedPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getActionCount() {
|
||||||
|
return actionCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void priority(Game game) {
|
||||||
|
// logger.info("priority");
|
||||||
|
while (true) {
|
||||||
|
List<Ability> playables = getPlayableAbilities(game);
|
||||||
|
Ability ability;
|
||||||
|
if (playables.size() == 1)
|
||||||
|
ability = playables.get(0);
|
||||||
|
else
|
||||||
|
ability = playables.get(rnd.nextInt(playables.size()));
|
||||||
|
List<Ability> options = getPlayableOptions(ability, game);
|
||||||
|
if (!options.isEmpty()) {
|
||||||
|
if (options.size() == 1)
|
||||||
|
ability = options.get(0);
|
||||||
|
else
|
||||||
|
ability = options.get(rnd.nextInt(options.size()));
|
||||||
|
}
|
||||||
|
if (ability.getManaCosts().getVariableCosts().size() > 0) {
|
||||||
|
int amount = getAvailableManaProducers(game).size() - ability.getManaCosts().convertedManaCost();
|
||||||
|
if (amount > 0)
|
||||||
|
ability.addManaCost(new GenericManaCost(rnd.nextInt(amount)));
|
||||||
|
}
|
||||||
|
// logger.info("simulate " + ability.toString());
|
||||||
|
activateAbility((ActivatedAbility) ability, game);
|
||||||
|
|
||||||
|
actionCount++;
|
||||||
|
if (ability.isUsesStack())
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean triggerAbility(TriggeredAbility source, Game game) {
|
||||||
|
// logger.info("trigger");
|
||||||
|
if (source != null && source.canChooseTarget(game)) {
|
||||||
|
Ability ability;
|
||||||
|
List<Ability> options = getPlayableOptions(source, game);
|
||||||
|
if (options.isEmpty()) {
|
||||||
|
ability = source;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (options.size() == 1)
|
||||||
|
ability = options.get(0);
|
||||||
|
else
|
||||||
|
ability = options.get(rnd.nextInt(options.size()));
|
||||||
|
}
|
||||||
|
if (ability.isUsesStack()) {
|
||||||
|
game.getStack().push(new StackAbility(ability, playerId));
|
||||||
|
if (ability.activate(game, false)) {
|
||||||
|
actionCount++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (ability.activate(game, false)) {
|
||||||
|
ability.resolve(game);
|
||||||
|
actionCount++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectAttackers(Game game) {
|
||||||
|
//useful only for two player games - will only attack first opponent
|
||||||
|
// logger.info("select attackers");
|
||||||
|
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||||
|
List<Permanent> attackersList = super.getAvailableAttackers(game);
|
||||||
|
//use binary digits to calculate powerset of attackers
|
||||||
|
int powerElements = (int) Math.pow(2, attackersList.size());
|
||||||
|
int value = rnd.nextInt(powerElements);
|
||||||
|
StringBuilder binary = new StringBuilder();
|
||||||
|
binary.append(Integer.toBinaryString(value));
|
||||||
|
while (binary.length() < attackersList.size()) {
|
||||||
|
binary.insert(0, "0"); //pad with zeros
|
||||||
|
}
|
||||||
|
for (int i = 0; i < attackersList.size(); i++) {
|
||||||
|
if (binary.charAt(i) == '1')
|
||||||
|
game.getCombat().declareAttacker(attackersList.get(i).getId(), defenderId, game);
|
||||||
|
}
|
||||||
|
actionCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void selectBlockers(Game game) {
|
||||||
|
// logger.info("select blockers");
|
||||||
|
int numGroups = game.getCombat().getGroups().size();
|
||||||
|
if (numGroups == 0) return;
|
||||||
|
|
||||||
|
List<Permanent> blockers = getAvailableBlockers(game);
|
||||||
|
for (Permanent blocker: blockers) {
|
||||||
|
int check = rnd.nextInt(numGroups + 1);
|
||||||
|
if (check < numGroups) {
|
||||||
|
CombatGroup group = game.getCombat().getGroups().get(check);
|
||||||
|
if (group.getAttackers().size() > 0)
|
||||||
|
this.declareBlocker(blocker.getId(), group.getAttackers().get(0), game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
actionCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void abort() {
|
||||||
|
abort = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected boolean chooseRandom(Target target, Game game) {
|
||||||
|
Set<UUID> possibleTargets = target.possibleTargets(playerId, game);
|
||||||
|
if (possibleTargets.isEmpty())
|
||||||
|
return !target.isRequired();
|
||||||
|
if (!target.isRequired()) {
|
||||||
|
if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (possibleTargets.size() == 1) {
|
||||||
|
target.add(possibleTargets.iterator().next(), game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
Iterator<UUID> it = possibleTargets.iterator();
|
||||||
|
int targetNum = rnd.nextInt(possibleTargets.size());
|
||||||
|
UUID targetId = it.next();
|
||||||
|
for (int i = 0; i < targetNum; i++) {
|
||||||
|
targetId = it.next();
|
||||||
|
}
|
||||||
|
target.add(targetId, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected boolean chooseRandomTarget(Target target, Ability source, Game game) {
|
||||||
|
Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
|
||||||
|
if (possibleTargets.isEmpty())
|
||||||
|
return false;
|
||||||
|
if (!target.isRequired()) {
|
||||||
|
if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (possibleTargets.size() == 1) {
|
||||||
|
target.addTarget(possibleTargets.iterator().next(), source, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
Iterator<UUID> it = possibleTargets.iterator();
|
||||||
|
int targetNum = rnd.nextInt(possibleTargets.size());
|
||||||
|
UUID targetId = it.next();
|
||||||
|
for (int i = 0; i < targetNum; i++) {
|
||||||
|
targetId = it.next();
|
||||||
|
}
|
||||||
|
target.addTarget(targetId, source, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
|
||||||
|
return chooseRandom(target, game);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
|
||||||
|
return chooseRandom(target, game);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
|
||||||
|
if (cards.isEmpty())
|
||||||
|
return !target.isRequired();
|
||||||
|
Card card = cards.getRandom(game);
|
||||||
|
target.add(card.getId(), game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
|
||||||
|
return chooseRandomTarget(target, source, game);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
||||||
|
if (cards.isEmpty())
|
||||||
|
return !target.isRequired();
|
||||||
|
Card card = cards.getRandom(game);
|
||||||
|
target.addTarget(card.getId(), source, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
|
||||||
|
Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
|
||||||
|
if (possibleTargets.isEmpty())
|
||||||
|
return !target.isRequired();
|
||||||
|
if (!target.isRequired()) {
|
||||||
|
if (rnd.nextInt(possibleTargets.size() + 1) == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (possibleTargets.size() == 1) {
|
||||||
|
target.addTarget(possibleTargets.iterator().next(), target.getAmountRemaining(), source, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
Iterator<UUID> it = possibleTargets.iterator();
|
||||||
|
int targetNum = rnd.nextInt(possibleTargets.size());
|
||||||
|
UUID targetId = it.next();
|
||||||
|
for (int i = 0; i < targetNum; i++) {
|
||||||
|
targetId = it.next();
|
||||||
|
}
|
||||||
|
target.addTarget(targetId, rnd.nextInt(target.getAmountRemaining()) + 1, source, game);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean chooseMulligan(Game game) {
|
||||||
|
return rnd.nextBoolean();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean chooseUse(Outcome outcome, String message, Game game) {
|
||||||
|
return rnd.nextBoolean();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
||||||
|
Iterator<String> it = choice.getChoices().iterator();
|
||||||
|
String sChoice = it.next();
|
||||||
|
int choiceNum = rnd.nextInt(choice.getChoices().size());
|
||||||
|
for (int i = 0; i < choiceNum; i++) {
|
||||||
|
sChoice = it.next();
|
||||||
|
}
|
||||||
|
choice.setChoice(sChoice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
|
||||||
|
for (Permanent perm: this.getAvailableManaProducers(game)) {
|
||||||
|
for (ManaAbility ability: perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game)) {
|
||||||
|
if (rnd.nextBoolean())
|
||||||
|
activateAbility(ability, game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't allow X=0
|
||||||
|
if (getManaPool().count() == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
cost.setPaid();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
|
||||||
|
return rnd.nextInt(rEffects.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
|
||||||
|
return abilities.get(rnd.nextInt(abilities.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mode chooseMode(Modes modes, Ability source, Game game) {
|
||||||
|
Iterator<Mode> it = modes.values().iterator();
|
||||||
|
Mode mode = it.next();
|
||||||
|
if (modes.size() == 1)
|
||||||
|
return mode;
|
||||||
|
int modeNum = rnd.nextInt(modes.values().size());
|
||||||
|
for (int i = 0; i < modeNum; i++) {
|
||||||
|
mode = it.next();
|
||||||
|
}
|
||||||
|
return mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
|
||||||
|
return attackers.get(rnd.nextInt(attackers.size())).getId();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
|
||||||
|
return blockers.get(rnd.nextInt(blockers.size())).getId();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
|
||||||
|
int remainingDamage = damage;
|
||||||
|
UUID targetId;
|
||||||
|
int amount;
|
||||||
|
while (remainingDamage > 0) {
|
||||||
|
if (targets.size() == 1) {
|
||||||
|
targetId = targets.get(0);
|
||||||
|
amount = remainingDamage;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
targetId = targets.get(rnd.nextInt(targets.size()));
|
||||||
|
amount = rnd.nextInt(damage + 1);
|
||||||
|
}
|
||||||
|
Permanent permanent = game.getPermanent(targetId);
|
||||||
|
if (permanent != null) {
|
||||||
|
permanent.damage(amount, sourceId, game, true, false);
|
||||||
|
remainingDamage -= amount;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Player player = game.getPlayer(targetId);
|
||||||
|
if (player != null) {
|
||||||
|
player.damage(amount, sourceId, game, false, true);
|
||||||
|
remainingDamage -= amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
targets.remove(targetId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getAmount(int min, int max, String message, Game game) {
|
||||||
|
return rnd.nextInt(max - min) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -22,6 +22,7 @@
|
||||||
<module>Mage.Player.AI</module>
|
<module>Mage.Player.AI</module>
|
||||||
<module>Mage.Player.AIMinimax</module>
|
<module>Mage.Player.AIMinimax</module>
|
||||||
<module>Mage.Player.AI.MA</module>
|
<module>Mage.Player.AI.MA</module>
|
||||||
|
<module>Mage.Player.AIMCTS</module>
|
||||||
<module>Mage.Player.Human</module>
|
<module>Mage.Player.Human</module>
|
||||||
<module>Mage.Tournament.BoosterDraft</module>
|
<module>Mage.Tournament.BoosterDraft</module>
|
||||||
<module>Mage.Tournament.Sealed</module>
|
<module>Mage.Tournament.Sealed</module>
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@
|
||||||
<playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/>
|
<playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/>
|
||||||
<playerType name="Computer - minimax" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
|
<playerType name="Computer - minimax" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
|
||||||
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer6"/>
|
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer6"/>
|
||||||
|
<playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/>
|
||||||
</playerTypes>
|
</playerTypes>
|
||||||
<gameTypes>
|
<gameTypes>
|
||||||
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>
|
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>
|
||||||
|
|
|
||||||
BIN
Mage.Server/plugins/mage-player-aimcts.jar
Normal file
BIN
Mage.Server/plugins/mage-player-aimcts.jar
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue