added monte carlo AI - still needs some work

This commit is contained in:
BetaSteward 2011-11-04 23:02:32 -04:00
parent 2987dcc776
commit c508f07910
8 changed files with 1372 additions and 0 deletions

View file

@ -0,0 +1,302 @@
/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.List;
import java.util.UUID;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> implements Player {
protected transient MCTSNode root;
protected int thinkTime;
private final static transient Logger logger = Logger.getLogger(ComputerPlayerMCTS.class);
public ComputerPlayerMCTS(String name, RangeOfInfluence range, int skill) {
super(name, range);
human = false;
thinkTime = skill;
}
protected ComputerPlayerMCTS(UUID id) {
super(id);
}
public ComputerPlayerMCTS(final ComputerPlayerMCTS player) {
super(player);
}
@Override
public ComputerPlayerMCTS copy() {
return new ComputerPlayerMCTS(this);
}
@Override
public void priority(Game game) {
getNextAction(game);
Ability ability = root.getAction();
activateAbility((ActivatedAbility)ability, game);
}
protected void calculateActions(Game game) {
if (root == null) {
Game sim = createMCTSGame(game);
MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
player.setNextAction(MCTSPlayer.NextAction.PRIORITY);
root = new MCTSNode(sim);
}
applyMCTS();
root = root.bestChild();
root.emancipate();
}
protected void getNextAction(Game game) {
if (root != null) {
root = root.getMatchingState(game.getState().getValue().hashCode());
if (root != null)
root.emancipate();
}
calculateActions(game);
}
// @Override
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseMulligan(Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseUse(Outcome outcome, String message, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean choose(Outcome outcome, Choice choice, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
// @Override
// public boolean playMana(ManaCost unpaid, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
// @Override
// public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public Mode chooseMode(Modes modes, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
@Override
public void selectAttackers(Game game) {
Game sim = createMCTSGame(game);
MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
player.setNextAction(MCTSPlayer.NextAction.SELECT_ATTACKERS);
root = new MCTSNode(sim);
applyMCTS();
Combat combat = root.bestChild().getCombat();
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
this.declareAttacker(attackerId, opponentId, game);
}
}
@Override
public void selectBlockers(Game game) {
Game sim = createMCTSGame(game);
MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
player.setNextAction(MCTSPlayer.NextAction.SELECT_BLOCKERS);
root = new MCTSNode(sim);
applyMCTS();
Combat combat = root.bestChild().getCombat();
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
// @Override
// public UUID chooseAttackerOrder(List<Permanent> attacker, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public int getAmount(int min, int max, String message, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void sideboard(Match match, Deck deck) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void construct(Tournament tournament, Deck deck) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void pickCard(List<Card> cards, Deck deck, Draft draft) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
protected void applyMCTS() {
long startTime = System.nanoTime();
long endTime = startTime + (thinkTime * 1000000000l);
MCTSNode current;
if (root.getNumChildren() == 1)
//there is only one possible action
return;
logger.info("applyMCTS - Thinking for " + (endTime - startTime)/1000000000.0 + "s");
while (true) {
long currentTime = System.nanoTime();
logger.info("Remaining time: " + (endTime - currentTime)/1000000000.0 + "s");
if (currentTime > endTime)
break;
current = root;
// Selection
while (!current.isLeaf()) {
current = current.select();
}
int result;
if (!current.isTerminal()) {
// Expansion
current.expand();
if (current == root && current.getNumChildren() == 1)
//there is only one possible action
return;
// Simulation
current = current.select();
result = current.simulate(this.playerId);
}
else {
result = current.isWinner(this.playerId)?1:0;
}
// Backpropagation
current.backpropagate(result);
}
logger.info("Created " + root.getNodeCount() + " nodes");
return;
}
/**
* Copies game and replaces all players in copy with mcts players
* Shuffles each players library so that there is no knowledge of its order
*
* @param game
* @return a new game object with simulated players
*/
protected Game createMCTSGame(Game game) {
Game mcts = game.copy();
for (Player copyPlayer: mcts.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
MCTSPlayer newPlayer = new MCTSPlayer(copyPlayer.getId());
newPlayer.restore(origPlayer);
newPlayer.shuffleLibrary(mcts);
mcts.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
mcts.setSimulation(true);
return mcts;
}
}