Rework how Training events are handled (#11748)

* Replace training GameEvent with custom TriggeredAbility
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Cameron Merkel 2024-02-05 21:10:30 -06:00 committed by GitHub
parent 079b78628a
commit c4e0d64428
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3 changed files with 22 additions and 36 deletions

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@ -470,7 +470,6 @@ public class GameEvent implements Serializable {
EVOLVED_CREATURE,
EMBALMED_CREATURE,
ETERNALIZED_CREATURE,
TRAINED_CREATURE,
ATTACH, ATTACHED,
UNATTACH, UNATTACHED,
/* ATTACH, ATTACHED,