forked from External/mage
Rework how Training events are handled (#11748)
* Replace training GameEvent with custom TriggeredAbility
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3 changed files with 22 additions and 36 deletions
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@ -470,7 +470,6 @@ public class GameEvent implements Serializable {
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EVOLVED_CREATURE,
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EMBALMED_CREATURE,
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ETERNALIZED_CREATURE,
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TRAINED_CREATURE,
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ATTACH, ATTACHED,
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UNATTACH, UNATTACHED,
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/* ATTACH, ATTACHED,
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