forked from External/mage
AI, tests: added stability tests to make sure AI simulations can process errors and freezes (part of #13638, #13766);
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85c04bca59
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12 changed files with 298 additions and 20 deletions
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@ -52,7 +52,7 @@ public class ComputerPlayer extends PlayerImpl {
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protected static final int PASSIVITY_PENALTY = 5; // Penalty value for doing nothing if some actions are available
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// debug only: set TRUE to debug simulation's code/games (on false sim thread will be stopped after few secs by timeout)
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protected static final boolean COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS = true; // DebugUtil.AI_ENABLE_DEBUG_MODE;
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public static final boolean COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS = false; // DebugUtil.AI_ENABLE_DEBUG_MODE;
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// AI agents uses game simulation thread for all calcs and it's high CPU consumption
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// More AI threads - more parallel AI games can be calculate
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@ -64,7 +64,7 @@ public class ComputerPlayer extends PlayerImpl {
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// * use yours CPU cores for best performance
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// TODO: add server config to control max AI threads (with CPU cores by default)
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// TODO: rework AI implementation to use multiple sims calculation instead one by one
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final static int COMPUTER_MAX_THREADS_FOR_SIMULATIONS = 1;//DebugUtil.AI_ENABLE_DEBUG_MODE ? 1 : 5;
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final static int COMPUTER_MAX_THREADS_FOR_SIMULATIONS = 5;//DebugUtil.AI_ENABLE_DEBUG_MODE ? 1 : 5;
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// remember picked cards for better draft choices
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@ -104,7 +104,7 @@ public class ComputerPlayer extends PlayerImpl {
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@Override
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public boolean chooseMulligan(Game game) {
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if (hand.size() < 6
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|| isTestsMode() // ignore mulligan in tests
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|| isTestMode() // ignore mulligan in tests
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|| game.getClass().getName().contains("Momir") // ignore mulligan in Momir games
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) {
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return false;
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