[IKO] Implement Companion and 2 companions

Keruga, the Macrosage and Umori, the Collector
This commit is contained in:
emerald000 2020-04-12 08:23:04 -04:00
parent 395ae9ec11
commit c3684a732b
21 changed files with 866 additions and 128 deletions

View file

@ -12,6 +12,7 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.common.CopyEffect;
import mage.abilities.keyword.BestowAbility;
import mage.abilities.keyword.CompanionAbility;
import mage.abilities.keyword.MorphAbility;
import mage.abilities.keyword.TransformAbility;
import mage.abilities.mana.DelayedTriggeredManaAbility;
@ -929,6 +930,39 @@ public abstract class GameImpl implements Game, Serializable {
return;
}
// Handle companions
Map<Player, Card> playerCompanionMap = new HashMap<>();
for (Player player : state.getPlayers().values()) {
// Make a list of legal companions present in the sideboard
Set<Card> potentialCompanions = new HashSet<>();
for (Card card : player.getSideboard().getUniqueCards(this)) {
for (Ability ability : card.getAbilities(this)) {
if (ability instanceof CompanionAbility) {
CompanionAbility companionAbility = (CompanionAbility) ability;
if (companionAbility.isLegal(new HashSet<>(player.getLibrary().getCards(this)))) {
potentialCompanions.add(card);
break;
}
}
}
}
// Choose a companion from the list of legal companions
for (Card card : potentialCompanions) {
if (player.chooseUse(Outcome.Benefit, "Use " + card.getName() + " as your companion?", null, this)) {
playerCompanionMap.put(player, card);
break;
}
}
}
// Announce companions and set the companion effect
playerCompanionMap.forEach((player, companion) -> {
if (companion != null) {
this.informPlayers(player.getLogName() + " has chosen " + companion.getLogName() + " as their companion.");
this.getState().getCompanion().update(player.getName() + "'s companion", new CardsImpl(companion));
}
});
//20091005 - 103.1
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
for (Player player : state.getPlayers().values()) {