updated Mistveil Plains implementation

This commit is contained in:
Evan Kranzler 2018-09-25 14:17:52 -04:00
parent b82df08a80
commit c303b5adf8
5 changed files with 128 additions and 133 deletions

View file

@ -1,22 +1,9 @@
package mage.players;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageItem;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.Mode;
import mage.abilities.Modes;
import mage.abilities.SpellAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.*;
import mage.abilities.costs.AlternativeSourceCosts;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
@ -28,13 +15,7 @@ import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.constants.AbilityType;
import mage.constants.ManaType;
import mage.constants.Outcome;
import mage.constants.PlanarDieRoll;
import mage.constants.PlayerAction;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.constants.*;
import mage.counters.Counter;
import mage.counters.Counters;
import mage.designations.Designation;
@ -56,8 +37,10 @@ import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.*;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public interface Player extends MageItem, Copyable<Player> {
@ -91,8 +74,7 @@ public interface Player extends MageItem, Copyable<Player> {
void setLife(int life, Game game, UUID sourceId);
/**
*
* @param amount amount of life loss
* @param amount amount of life loss
* @param game
* @param atCombat was the source combat damage
* @return
@ -289,7 +271,7 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Returns false in case player don't control the game.
*
* <p>
* Note: For effects like "You control target player during that player's
* next turn".
*
@ -299,7 +281,7 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Returns false in case you don't control the game.
*
* <p>
* Note: For effects like "You control target player during that player's
* next turn".
*
@ -360,11 +342,10 @@ public interface Player extends MageItem, Copyable<Player> {
boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId);
/**
*
* @param target
* @param game
* @param targetPlayerId player whose library will be searched
* @param triggerEvents whether searching will trigger any game events
* @param triggerEvents whether searching will trigger any game events
* @return true if search was successful
*/
boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId, boolean triggerEvents);
@ -374,23 +355,22 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Plays a card if possible
*
* @param card the card that can be cast
* @param card the card that can be cast
* @param game
* @param noMana if it's a spell i can be cast without paying mana
* @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* @return
*/
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
/**
*
* @param card the land card to play
* @param card the land card to play
* @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the numner of lands you already played.
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the numner of lands you already played.
* @return
*/
boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -536,15 +516,17 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the bottom of the players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* else random order
* @param source - source ability
* else random order
* @param source - source ability
* @return
*/
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
boolean putCardsOnBottomOfLibrary(Card card, Game game, Ability source, boolean anyOrder);
/**
* Moves the card to the top x position of the library
*
@ -559,10 +541,10 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the top of players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* @param source - source ability
* @param source - source ability
* @return
*/
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -588,8 +570,8 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Choose the order in which blockers get damage assigned to
*
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockerOrder the already set order of blockers
* @param game
* @return blocker next to add to the blocker order
@ -728,11 +710,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param toZone
* @param source
* @param game
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param appliedEffects
* @return
*/
@ -759,7 +741,6 @@ public interface Player extends MageItem, Copyable<Player> {
* @param game
* @param withName show the card name in the log
* @return
*
*/
boolean moveCardToHandWithInfo(Card card, UUID sourceId, Game game, boolean withName);
@ -769,7 +750,7 @@ public interface Player extends MageItem, Copyable<Player> {
* list of applied effects is not saved
*
* @param card
* @param exileId exile zone id (optional)
* @param exileId exile zone id (optional)
* @param exileName name of exile zone (optional)
* @param sourceId
* @param game
@ -811,7 +792,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param sourceId
* @param game
* @param fromZone if null, this info isn't postet
* @param toTop to the top of the library else to the bottom
* @param toTop to the top of the library else to the bottom
* @param withName show the card name in the log
* @return
*/
@ -836,10 +817,10 @@ public interface Player extends MageItem, Copyable<Player> {
* without mana (null) or the mana set to manaCosts instead of its normal
* mana costs.
*
* @param sourceId the source that can be cast without mana
* @param sourceId the source that can be cast without mana
* @param manaCosts alternate ManaCost, null if it can be cast without mana
* cost
* @param costs alternate other costs you need to pay
* cost
* @param costs alternate other costs you need to pay
*/
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);