Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):

* now it can be used to calc and find available mana and playable abilities;
* now tests and AI can use that abilities;
* now it follows mtg's rules and restrictions for mana activation order (rule 601.2f, see #768);
This commit is contained in:
Oleg Agafonov 2020-06-19 13:09:45 +04:00
parent bdaf6454de
commit c2e7b02e13
9 changed files with 341 additions and 177 deletions

View file

@ -1,18 +1,22 @@
package mage.abilities;
import mage.abilities.costs.mana.AlternateManaPaymentAbility;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.mana.ManaOptions;
import mage.constants.AbilityType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
* @author BetaSteward_at_googlemail.com, JayDi85
*/
public abstract class SpecialAction extends ActivatedAbilityImpl {
private boolean manaAction;
private final AlternateManaPaymentAbility manaAbility; // mana actions generates on every pay cycle, no need to copy it
protected ManaCost unpaidMana;
public SpecialAction() {
@ -20,22 +24,23 @@ public abstract class SpecialAction extends ActivatedAbilityImpl {
}
public SpecialAction(Zone zone) {
this(zone, false);
this(zone, null);
}
public SpecialAction(Zone zone, boolean manaAction) {
public SpecialAction(Zone zone, AlternateManaPaymentAbility manaAbility) {
super(AbilityType.SPECIAL_ACTION, zone);
this.usesStack = false;
this.manaAction = manaAction;
this.manaAbility = manaAbility;
}
public SpecialAction(final SpecialAction action) {
super(action);
this.manaAction = action.manaAction;
this.unpaidMana = action.unpaidMana;
this.manaAbility = action.manaAbility;
}
public boolean isManaAction() {
return manaAction;
return manaAbility != null;
}
public void setUnpaidMana(ManaCost manaCost) {
@ -45,4 +50,29 @@ public abstract class SpecialAction extends ActivatedAbilityImpl {
public ManaCost getUnpaidMana() {
return unpaidMana;
}
public ManaOptions getManaOptions(Ability source, Game game, ManaCost unpaid) {
if (manaAbility != null) {
return manaAbility.getManaOptions(source, game, unpaid);
}
return null;
}
@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
if (isManaAction()) {
// limit play mana abilities by steps
int currentStepOrder = 0;
if (!game.getStack().isEmpty()) {
StackObject stackObject = game.getStack().getFirst();
if (stackObject instanceof Spell) {
currentStepOrder = ((Spell) stackObject).getCurrentActivatingManaAbilitiesStep().getStepOrder();
}
}
if (currentStepOrder > manaAbility.useOnActivationManaAbilityStep().getStepOrder()) {
return ActivationStatus.getFalse();
}
}
return super.canActivate(playerId, game);
}
}

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@ -0,0 +1,25 @@
package mage.abilities.costs.mana;
/**
* Some special AlternateManaPaymentAbility must be restricted to pay before or after mana abilities.
* Game logic: if you use special mana ability then normal mana abilities must be restricted and vice versa,
* see Convoke for more info and rules
*
* @author JayDi85
*/
public enum ActivationManaAbilityStep {
BEFORE(0), // assist
NORMAL(1), // all activated mana abilities
AFTER(2); // convoke, delve, improvise
private final int stepOrder;
ActivationManaAbilityStep(int stepOrder) {
this.stepOrder = stepOrder;
}
public int getStepOrder() {
return stepOrder;
}
}

View file

@ -1,18 +1,17 @@
package mage.abilities.costs.mana;
import mage.abilities.Ability;
import mage.abilities.mana.ManaOptions;
import mage.game.Game;
/**
* Interface for abilities that allow the player to pay mana costs of a spell in alternate ways.
* For the payment SpecialActions are used.
*
* <p>
* Example of such an alternate payment ability: {@link mage.abilities.keyword.DelveAbility}
*
* @author LevelX2
* @author LevelX2, JayDi85
*/
@FunctionalInterface
public interface AlternateManaPaymentAbility {
/**
* Adds the special action to the state, that allows the user to do the alternate mana payment
@ -22,4 +21,21 @@ public interface AlternateManaPaymentAbility {
* @param unpaid unapaid mana costs of the spell
*/
void addSpecialAction(Ability source, Game game, ManaCost unpaid);
/**
* All possible mana payments that can make that ability (uses to find playable abilities)
*
* @param source
* @param game
* @param unpaid
* @return
*/
ManaOptions getManaOptions(Ability source, Game game, ManaCost unpaid);
/**
* Mana payment step where you can use it
*
* @return
*/
ActivationManaAbilityStep useOnActivationManaAbilityStep();
}

View file

@ -1,10 +1,10 @@
package mage.abilities.effects;
import java.util.*;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.CompoundAbility;
import mage.abilities.MageSingleton;
import mage.abilities.costs.mana.ActivationManaAbilityStep;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.dynamicvalue.common.SignInversionDynamicValue;
@ -20,6 +20,8 @@ import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.targetpointer.TargetPointer;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com, JayDi85
*/
@ -416,7 +418,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
StackObject stackObject = game.getStack().getFirst();
return !(stackObject instanceof Spell)
|| !Zone.LIBRARY.equals(((Spell) stackObject).getFromZone())
|| ((Spell) stackObject).isDoneActivatingManaAbilities();
|| ((Spell) stackObject).getCurrentActivatingManaAbilitiesStep() == ActivationManaAbilityStep.AFTER; // mana payment finished
}
return true;
}

View file

@ -10,6 +10,8 @@ import mage.constants.AsThoughEffectType;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import java.util.ArrayList;
import java.util.List;
@ -54,10 +56,24 @@ public abstract class ActivatedManaAbilityImpl extends ActivatedAbilityImpl impl
&& null == game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.ACTIVATE_AS_INSTANT, this, controllerId, game)) {
return ActivationStatus.getFalse();
}
// check if player is in the process of playing spell costs and they are no longer allowed to use activated mana abilities (e.g. because they started to use improvise)
// check if player is in the process of playing spell costs and they are no longer allowed to use
// activated mana abilities (e.g. because they started to use improvise or convoke)
if (!game.getStack().isEmpty()) {
StackObject stackObject = game.getStack().getFirst();
if (stackObject instanceof Spell) {
switch (((Spell) stackObject).getCurrentActivatingManaAbilitiesStep()) {
case BEFORE:
case NORMAL:
break;
case AFTER:
return ActivationStatus.getFalse();
}
}
}
//20091005 - 605.3a
return new ActivationStatus(costs.canPay(this, sourceId, controllerId, game), null);
}
/**