[CMR] implemented Opposition Agent and other changes:

* You may play cards and you may spend mana of any color - refactored cards to use same code;
* Library search event allows to change searching controller (gives full game control for another player);
* Library searched event allows to remove founded cards from result;
* Improved library searching effects with Panglacial Wurm's effects;
* Little changes to test framework;
This commit is contained in:
Oleg Agafonov 2020-11-24 23:49:19 +04:00
parent 13fa98ec44
commit c2a636e2b2
22 changed files with 806 additions and 721 deletions

View file

@ -10,6 +10,8 @@ import mage.abilities.SpellAbility;
import mage.abilities.costs.VariableCost;
import mage.abilities.costs.mana.*;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.asthought.CanPlayCardControllerEffect;
import mage.abilities.effects.common.asthought.YouMaySpendManaAsAnyColorToCastTargetEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.HintUtils;
import mage.cards.Card;
@ -28,6 +30,7 @@ import mage.game.permanent.token.Token;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.Target;
import mage.target.targetpointer.FixedTarget;
import mage.util.functions.CopyTokenFunction;
import org.apache.log4j.Logger;
@ -955,4 +958,56 @@ public final class CardUtil {
}
return RULES_ERROR_INFO;
}
/**
* Take control under another player, use it in inner effects like Word of Commands. Don't forget to end it in same code.
*
* @param game
* @param controller
* @param targetPlayer
* @param givePauseForResponse if you want to give controller time to watch opponent's hand (if you remove control effect in the end of code)
*/
public static void takeControlUnderPlayerStart(Game game, Player controller, Player targetPlayer, boolean givePauseForResponse) {
controller.controlPlayersTurn(game, targetPlayer.getId());
if (givePauseForResponse) {
while (controller.canRespond()) {
if (controller.chooseUse(Outcome.Benefit, "You got control of " + targetPlayer.getLogName()
+ ". Use switch hands button to view opponent's hand.", null,
"Continue", "Wait", null, game)) {
break;
}
}
}
}
/**
* Return control under another player, use it in inner effects like Word of Commands.
*
* @param game
* @param controller
* @param targetPlayer
*/
public static void takeControlUnderPlayerEnd(Game game, Player controller, Player targetPlayer) {
targetPlayer.setGameUnderYourControl(true, false);
if (!targetPlayer.getTurnControlledBy().equals(controller.getId())) {
controller.getPlayersUnderYourControl().remove(targetPlayer.getId());
}
}
/**
* Add effects to game that allows to play/cast card from current zone and spend mana as any type for it.
* Effects will be discarded/ignored on any card movements or blinks (after ZCC change)
*
* @param game
* @param card
* @param duration
*/
public static void makeCardPlayableAndSpendManaAsAnyColor(Game game, Ability source, Card card, Duration duration) {
// Effect can be used for cards in zones and permanents on battlefield
// So there is a workaround to get real ZCC (PermanentCard's ZCC is static, but it must be from Card's ZCC)
// Example: Hostage Taker
int zcc = game.getState().getZoneChangeCounter(card.getId());
game.addEffect(new CanPlayCardControllerEffect(game, card.getId(), zcc, duration), source);
game.addEffect(new YouMaySpendManaAsAnyColorToCastTargetEffect(duration).setTargetPointer(new FixedTarget(card.getId(), zcc)), source);
}
}