* Modal Double Faces cards - fixed that a second side can't be played from non hand zones in some cases (#7200);

Play lands from graveyard effect - reworked as AsThoughEffect;
This commit is contained in:
Oleg Agafonov 2020-11-23 02:30:54 +04:00
parent 24e2728fca
commit c1e7a08c68
9 changed files with 210 additions and 62 deletions

View file

@ -515,7 +515,15 @@ public class ContinuousEffects implements Serializable {
UUID idToCheck;
if (affectedAbility != null && affectedAbility.getSourceObject(game) instanceof SplitCardHalf) {
idToCheck = ((SplitCardHalf) affectedAbility.getSourceObject(game)).getParentCard().getId();
} else if (affectedAbility != null && affectedAbility.getSourceObject(game) instanceof ModalDoubleFacesCardHalf) {
} else if (affectedAbility != null && affectedAbility.getSourceObject(game) instanceof ModalDoubleFacesCardHalf
&& !type.needPlayCardAbility()) {
// each mdf side uses own characteristics to check for playing, all other cases must use main card
// rules:
// "If an effect allows you to play a land or cast a spell from among a group of cards,
// you may play or cast a modal double-faced card with any face that fits the criteria
// of that effect. For example, if Sejiri Shelter / Sejiri Glacier is in your graveyard
// and an effect allows you to play lands from your graveyard, you could play Sejiri Glacier.
// That effect doesn't allow you to cast Sejiri Shelter."
idToCheck = ((ModalDoubleFacesCardHalf) affectedAbility.getSourceObject(game)).getParentCard().getId();
} else if (affectedAbility != null && affectedAbility.getSourceObject(game) instanceof AdventureCardSpell
&& !type.needPlayCardAbility()) {
@ -525,7 +533,9 @@ public class ContinuousEffects implements Serializable {
Card card = game.getCard(objectId);
if (card instanceof SplitCardHalf) {
idToCheck = ((SplitCardHalf) card).getParentCard().getId();
} else if (card instanceof ModalDoubleFacesCardHalf) {
} else if (card instanceof ModalDoubleFacesCardHalf
&& !type.needPlayCardAbility()) {
// each mdf side uses own characteristics to check for playing, all other cases must use main card
idToCheck = ((ModalDoubleFacesCardHalf) card).getParentCard().getId();
} else if (card instanceof AdventureCardSpell
&& !type.needPlayCardAbility()) {