Refactoring

See github line by line comments in 'File changed'
This commit is contained in:
vraskulin 2016-12-29 16:16:08 +03:00
parent 01bb9572e9
commit c0cf22bbf7
31 changed files with 51 additions and 53 deletions

View file

@ -983,7 +983,7 @@ public class Combat implements Serializable, Copyable<Combat> {
for (Ability ability : entry.getValue()) {
if (!effect.canBlockCheckAfter(ability, game)) {
if (controller.isHuman()) {
game.informPlayer(controller, new StringBuilder(blockingCreature.getLogName()).append(" can't block this way.").toString());
game.informPlayer(controller, blockingCreature.getLogName() + " can't block this way.");
return false;
} else {
// remove blocking creatures for AI
@ -1003,7 +1003,7 @@ public class Combat implements Serializable, Copyable<Combat> {
for (Ability ability : entry.getValue()) {
if (!effect.canBeBlockedCheckAfter(attackingCreature, ability, game)) {
if (controller.isHuman()) {
game.informPlayer(controller, new StringBuilder(attackingCreature.getLogName()).append(" can't be blocked this way.").toString());
game.informPlayer(controller, attackingCreature.getLogName() + " can't be blocked this way.");
return false;
} else {
// remove blocking creatures for AI
@ -1030,7 +1030,7 @@ public class Combat implements Serializable, Copyable<Combat> {
switch (game.getAttackOption()) {
case LEFT:
players = game.getState().getPlayerList(attackingPlayerId);
while (true && attackingPlayer.isInGame()) {
while (attackingPlayer.isInGame()) {
Player opponent = players.getNext(game);
if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
addDefender(opponent.getId(), game);
@ -1040,7 +1040,7 @@ public class Combat implements Serializable, Copyable<Combat> {
break;
case RIGHT:
players = game.getState().getPlayerList(attackingPlayerId);
while (true && attackingPlayer.isInGame()) {
while (attackingPlayer.isInGame()) {
Player opponent = players.getPrevious(game);
if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
addDefender(opponent.getId(), game);