Turn under control reworked:

- game: added support for human games (cards like Emrakul, the Promised End, #12878);
 - game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115);
 - game: added game logs for priorities in cleanup step;
 - game: fixed game freezes and wrong skip settings usages (related to #12878);
 - gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands;
 - gui: added controlling player name in all choice dialogs;
 - info: control of computer players is it not yet supported;
This commit is contained in:
Oleg Agafonov 2025-01-07 12:26:30 +04:00
parent 75d241d541
commit c076f4925f
17 changed files with 177 additions and 140 deletions

View file

@ -1,42 +0,0 @@
package mage.abilities.common.delayed;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* @author nantuko
*/
public class AtTheEndOfTurnStepPostDelayedTriggeredAbility extends DelayedTriggeredAbility {
public AtTheEndOfTurnStepPostDelayedTriggeredAbility(Effect effect) {
this(effect, false);
}
public AtTheEndOfTurnStepPostDelayedTriggeredAbility(Effect effect, boolean usesStack) {
super(effect);
this.usesStack = usesStack;
setTriggerPhrase("At end of turn ");
}
public AtTheEndOfTurnStepPostDelayedTriggeredAbility(AtTheEndOfTurnStepPostDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public AtTheEndOfTurnStepPostDelayedTriggeredAbility copy() {
return new AtTheEndOfTurnStepPostDelayedTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.END_TURN_STEP_POST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return true;
}
}