forked from External/mage
Fix copy effect and gain triggerAbility effect
This commit is contained in:
parent
14cbddcf11
commit
bfd3bcaf78
4 changed files with 42 additions and 4 deletions
|
|
@ -371,6 +371,10 @@ public class ContinuousEffects implements Serializable {
|
|||
for (ContinuousEffect effect: layer) {
|
||||
effect.apply(Layer.CopyEffects_1, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
|
||||
}
|
||||
|
||||
//Reload layerEffect
|
||||
layerEffects = getLayeredEffects(game);
|
||||
|
||||
layer = filterLayeredEffects(layerEffects, Layer.ControlChangingEffects_2);
|
||||
for (ContinuousEffect effect: layer) {
|
||||
effect.apply(Layer.ControlChangingEffects_2, SubLayer.NA, layeredEffects.getAbility(effect.getId()), game);
|
||||
|
|
@ -395,6 +399,9 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
//Reload layerEffect
|
||||
layerEffects = getLayeredEffects(game);
|
||||
|
||||
layer = filterLayeredEffects(layerEffects, Layer.PTChangingEffects_7);
|
||||
for (ContinuousEffect effect: layer) {
|
||||
effect.apply(Layer.PTChangingEffects_7, SubLayer.SetPT_7b, layeredEffects.getAbility(effect.getId()), game);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue