forked from External/mage
* Discard - Fixed that discard cost are valid if Rest in Peace is in play.
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4 changed files with 112 additions and 6 deletions
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@ -29,9 +29,6 @@ package mage.sets.zendikar;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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@ -42,6 +39,9 @@ import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.discard.DiscardHandAllEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.counters.CounterType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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@ -131,7 +131,7 @@ class ChandraAblazeEffect2 extends OneShotEffect {
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public ChandraAblazeEffect2() {
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super(Outcome.Damage);
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this.staticText = "If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player";
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this.staticText = "If a red card is discarded this way, {this} deals 4 damage to target creature or player";
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}
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public ChandraAblazeEffect2(final ChandraAblazeEffect2 effect) {
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@ -0,0 +1,72 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DiscardTest extends CardTestPlayerBase {
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/*
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* If Rest in Peace is in play, every card going to the graveyard goes to exile intead.
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* If a card is discarded while Rest in Peace is on the battlefield, abilities that function
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* when a card is discarded (such as madness) still work, even though that card never reaches
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* a graveyard.
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*/
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@Test
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public void testRestInPeaceAndCycle() {
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// Check that Lion goes to graveyard from evoke ability
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// Check that evoke does not trigger again to sacrifice Shriekmaw if it's exhumed
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.HAND, playerA, "Tranquil Thicket");
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addCard(Zone.BATTLEFIELD, playerB, "Rest in Peace", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling {G} <i>({G},Discard {this}: Draw a card.)</i>");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, "Tranquil Thicket", 0);
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assertExileCount("Tranquil Thicket", 1);
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assertHandCount(playerA, 1); // the card drawn by Cycling
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}
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}
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@ -26,6 +26,8 @@ import org.mage.test.serverside.base.MageTestPlayerBase;
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import java.util.List;
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import java.util.UUID;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.NamePredicate;
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/**
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* API for test initialization and asserting the test results.
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@ -557,6 +559,20 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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Assert.assertEquals("(Hand) Card counts are not equal ", count, actual);
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}
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/**
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* Assert card count in player's hand.
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*
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* @param player {@link Player} who's hand should be counted.
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* @param cardName Name of the cards that should be counted.
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* @param count Expected count.
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*/
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public void assertHandCount(Player player, String cardName, int count) throws AssertionError {
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FilterCard filter = new FilterCard();
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filter.add(new NamePredicate(cardName));
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int actual = currentGame.getPlayer(player.getId()).getHand().count(filter, player.getId(), currentGame);
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Assert.assertEquals("(Hand) Card counts for card " + cardName + " are not equal ", count, actual);
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}
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/**
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* Assert card count in player's graveyard.
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*
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@ -609,8 +609,26 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean discard(Card card, Ability source, Game game) {
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//20100716 - 701.7
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if (card != null
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&& card.moveToZone(Zone.GRAVEYARD, source==null?null:source.getSourceId(), game, false)) {
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/* 701.7. Discard #
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701.7a To discard a card, move it from its owners hand to that players graveyard.
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701.7b By default, effects that cause a player to discard a card allow the affected
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player to choose which card to discard. Some effects, however, require a random
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discard or allow another player to choose which card is discarded.
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701.7c If a card is discarded, but an effect causes it to be put into a hidden zone
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instead of into its owners graveyard without being revealed, all values of that
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cards characteristics are considered to be undefined.
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TODOD:
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If a card is discarded this way to pay a cost that specifies a characteristic
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about the discarded card, that cost payment is illegal; the game returns to
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the moment before the cost was paid (see rule 717, "Handling Illegal Actions").
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*/
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if (card != null) {
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/* If a card is discarded while Rest in Peace is on the battlefield, abilities that function
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* when a card is discarded (such as madness) still work, even though that card never reaches
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* a graveyard. In addition, spells or abilities that check the characteristics of a discarded
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* card (such as Chandra Ablaze's first ability) can find that card in exile. */
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// So discard is also successful if card is moved to another zone by replacement effect!
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card.moveToZone(Zone.GRAVEYARD, source==null?null:source.getSourceId(), game, false);
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game.informPlayers(new StringBuilder(name).append(" discards ").append(card.getName()).toString());
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DISCARDED_CARD, card.getId(), source==null?null:source.getId(), playerId));
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return true;
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