* Discard - Fixed that discard cost are valid if Rest in Peace is in play.

This commit is contained in:
LevelX2 2014-07-19 10:23:58 +02:00
parent 476358740b
commit bfca0b2b04
4 changed files with 112 additions and 6 deletions

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@ -29,9 +29,6 @@ package mage.sets.zendikar;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
@ -42,6 +39,9 @@ import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.discard.DiscardHandAllEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
@ -131,7 +131,7 @@ class ChandraAblazeEffect2 extends OneShotEffect {
public ChandraAblazeEffect2() {
super(Outcome.Damage);
this.staticText = "If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player";
this.staticText = "If a red card is discarded this way, {this} deals 4 damage to target creature or player";
}
public ChandraAblazeEffect2(final ChandraAblazeEffect2 effect) {

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@ -0,0 +1,72 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DiscardTest extends CardTestPlayerBase {
/*
* If Rest in Peace is in play, every card going to the graveyard goes to exile intead.
* If a card is discarded while Rest in Peace is on the battlefield, abilities that function
* when a card is discarded (such as madness) still work, even though that card never reaches
* a graveyard.
*/
@Test
public void testRestInPeaceAndCycle() {
// Check that Lion goes to graveyard from evoke ability
// Check that evoke does not trigger again to sacrifice Shriekmaw if it's exhumed
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.HAND, playerA, "Tranquil Thicket");
addCard(Zone.BATTLEFIELD, playerB, "Rest in Peace", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling {G} <i>({G},Discard {this}: Draw a card.)</i>");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, "Tranquil Thicket", 0);
assertExileCount("Tranquil Thicket", 1);
assertHandCount(playerA, 1); // the card drawn by Cycling
}
}

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@ -26,6 +26,8 @@ import org.mage.test.serverside.base.MageTestPlayerBase;
import java.util.List;
import java.util.UUID;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.NamePredicate;
/**
* API for test initialization and asserting the test results.
@ -557,6 +559,20 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
Assert.assertEquals("(Hand) Card counts are not equal ", count, actual);
}
/**
* Assert card count in player's hand.
*
* @param player {@link Player} who's hand should be counted.
* @param cardName Name of the cards that should be counted.
* @param count Expected count.
*/
public void assertHandCount(Player player, String cardName, int count) throws AssertionError {
FilterCard filter = new FilterCard();
filter.add(new NamePredicate(cardName));
int actual = currentGame.getPlayer(player.getId()).getHand().count(filter, player.getId(), currentGame);
Assert.assertEquals("(Hand) Card counts for card " + cardName + " are not equal ", count, actual);
}
/**
* Assert card count in player's graveyard.
*

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@ -609,8 +609,26 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean discard(Card card, Ability source, Game game) {
//20100716 - 701.7
if (card != null
&& card.moveToZone(Zone.GRAVEYARD, source==null?null:source.getSourceId(), game, false)) {
/* 701.7. Discard #
701.7a To discard a card, move it from its owner’s hand to that player’s graveyard.
701.7b By default, effects that cause a player to discard a card allow the affected
player to choose which card to discard. Some effects, however, require a random
discard or allow another player to choose which card is discarded.
701.7c If a card is discarded, but an effect causes it to be put into a hidden zone
instead of into its owner’s graveyard without being revealed, all values of that
card’s characteristics are considered to be undefined.
TODOD:
If a card is discarded this way to pay a cost that specifies a characteristic
about the discarded card, that cost payment is illegal; the game returns to
the moment before the cost was paid (see rule 717, "Handling Illegal Actions").
*/
if (card != null) {
/* If a card is discarded while Rest in Peace is on the battlefield, abilities that function
* when a card is discarded (such as madness) still work, even though that card never reaches
* a graveyard. In addition, spells or abilities that check the characteristics of a discarded
* card (such as Chandra Ablaze's first ability) can find that card in exile. */
// So discard is also successful if card is moved to another zone by replacement effect!
card.moveToZone(Zone.GRAVEYARD, source==null?null:source.getSourceId(), game, false);
game.informPlayers(new StringBuilder(name).append(" discards ").append(card.getName()).toString());
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DISCARDED_CARD, card.getId(), source==null?null:source.getId(), playerId));
return true;