forked from External/mage
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system * Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents * Store Bestow without target's tags Change functions for getting tags and storing the tags of a new permanent * Create and use deep copy function in CardUtil, add Copyable<T> to many classes * Fix Hall Of the Bandit Lord infinite loop * Add additional comments * Don't store null/empty costs tags maps (saves memory) * Fix two more Watchers with Ability variable * Add check for exact collection types during deep copy * Use generics instead of pure type erasure during deep copy * convert more code to using deep copy helper, everything use Object copier, add EnumMap * fix documentation * Don't need the separate null checks anymore (handled in deepCopyObject) * Minor cleanup
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29 changed files with 458 additions and 338 deletions
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@ -8,6 +8,7 @@ import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.util.Copyable;
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/**
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* Game's step
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@ -17,7 +18,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class Step implements Serializable {
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public abstract class Step implements Serializable, Copyable<Step> {
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private final PhaseStep type;
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private final boolean hasPriority;
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