Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)

* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
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ssk97 2023-11-16 11:12:32 -08:00 committed by GitHub
parent 72e30f1574
commit bea33c7493
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29 changed files with 458 additions and 338 deletions

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@ -4,6 +4,7 @@ import mage.MageObject;
import mage.ObjectColor;
import mage.constants.CardType;
import mage.constants.SuperType;
import mage.util.Copyable;
import mage.util.SubTypes;
import java.io.Serializable;
@ -16,7 +17,7 @@ import java.util.List;
*
* @author LevelX2
*/
public class MageObjectAttribute implements Serializable {
public class MageObjectAttribute implements Serializable, Copyable<MageObjectAttribute> {
protected final ObjectColor color;
protected final SubTypes subtype;