Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)

* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
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ssk97 2023-11-16 11:12:32 -08:00 committed by GitHub
parent 72e30f1574
commit bea33c7493
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29 changed files with 458 additions and 338 deletions

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@ -1,11 +1,10 @@
package mage.abilities.dynamicvalue.common;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.PayVariableLoyaltyCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.util.CardUtil;
/**
* @author TheElk801
@ -15,12 +14,7 @@ public enum GetXLoyaltyValue implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
for (Cost cost : sourceAbility.getCosts()) {
if (cost instanceof PayVariableLoyaltyCost) {
return ((PayVariableLoyaltyCost) cost).getAmount();
}
}
return 0;
return (int) CardUtil.getSourceCostsTag(game, sourceAbility, "X", 0);
}
@Override