forked from External/mage
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system * Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents * Store Bestow without target's tags Change functions for getting tags and storing the tags of a new permanent * Create and use deep copy function in CardUtil, add Copyable<T> to many classes * Fix Hall Of the Bandit Lord infinite loop * Add additional comments * Don't store null/empty costs tags maps (saves memory) * Fix two more Watchers with Ability variable * Add check for exact collection types during deep copy * Use generics instead of pure type erasure during deep copy * convert more code to using deep copy helper, everything use Object copier, add EnumMap * fix documentation * Don't need the separate null checks anymore (handled in deepCopyObject) * Minor cleanup
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29 changed files with 458 additions and 338 deletions
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@ -1,11 +1,10 @@
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.PayVariableLoyaltyCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.util.CardUtil;
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/**
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* @author TheElk801
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@ -15,12 +14,7 @@ public enum GetXLoyaltyValue implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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for (Cost cost : sourceAbility.getCosts()) {
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if (cost instanceof PayVariableLoyaltyCost) {
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return ((PayVariableLoyaltyCost) cost).getAmount();
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}
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}
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return 0;
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return (int) CardUtil.getSourceCostsTag(game, sourceAbility, "X", 0);
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}
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@Override
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