forked from External/mage
game: fixed wrong usage of batch events (related to #10870)
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6 changed files with 64 additions and 8 deletions
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@ -30,6 +30,7 @@ import mage.game.CardState;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.command.Commander;
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import mage.game.events.BatchGameEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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@ -1840,4 +1841,20 @@ public final class CardUtil {
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targetToken.setCardNumber(newCardNumber);
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targetToken.setImageNumber(newImageNumber);
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}
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/**
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* One single event can be a batch (contain multiple events)
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*
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* @param event
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* @return
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*/
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public static Set<UUID> getEventTargets(GameEvent event) {
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Set<UUID> res = new HashSet<>();
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if (event instanceof BatchGameEvent) {
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res.addAll(((BatchGameEvent<?>) event).getTargets());
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} else if (event != null && event.getTargetId() != null) {
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res.add(event.getTargetId());
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}
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return res;
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}
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}
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