forked from External/mage
Created class for reflexive triggered abilities (Ready for review) (#6500)
* added class for reflexive triggered abilities * added DoWhenCostPaid * a few more refactors * some more refactoring * almost all refactors done * finished refactoring * updated text generation * Delete SendOptionUsedEventEffect.java * fixed Wildborn Preserver text
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25 changed files with 505 additions and 1278 deletions
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@ -6,6 +6,7 @@ import mage.abilities.*;
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import mage.abilities.common.AttachableToRestrictedAbility;
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import mage.abilities.common.CantHaveMoreThanAmountCountersSourceAbility;
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import mage.abilities.common.SagaAbility;
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import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffects;
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import mage.abilities.effects.Effect;
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@ -1748,6 +1749,13 @@ public abstract class GameImpl implements Game, Serializable {
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return newAbility.getId();
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}
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@Override
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public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source) {
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UUID uuid = this.addDelayedTriggeredAbility(reflexiveAbility, source);
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this.fireEvent(GameEvent.getEvent(GameEvent.EventType.OPTION_USED, source.getOriginalId(), source.getSourceId(), source.getControllerId()));
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return uuid;
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}
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/**
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* 116.5. Each time a player would get priority, the game first performs all
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* applicable state-based actions as a single event (see rule 704,
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